Crusader Kings III

Crusader Kings III

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Allied Rapid Reaction Corps
   
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2023 年 8 月 6 日 下午 1:44
10 月 30 日 上午 5:33
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Allied Rapid Reaction Corps

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描述
Are you tired of not being able to help your family, dynasty and friends, etc when they are attacked?

Deploy Allied Rapid Reaction Corps regiments to aid them in their defensive wars.

Compatible with AGOT, LOTR, POD and most if not all TC mods.


HOWTO
You can deploy ARRCs to aid in defensive wars when your family, dynasty and friends, etc are attacked via a simple character interaction.

See the screenshots for details.


ARRC forces
They consist of three types of special OP maa.
These forces are deployed to specific wars and will disband after the war is over.
They cannot be recruited.
The size of the regiments you can deploy are based on your own regiment size cap, but you can deploy as many ARRCs as you want to, so if your daughter is being attacked by the HRE then just deploy multiple ARRCs until you feel there are enough regiments to counter the threat.

Allied Rapid Reaction Archers
These archers counter all types of infantry and cavalry.

Allied Rapid Reaction Cavalry
These horsemen counter all infantry and archers.

Allied Rapid Reaction Siege
These siege are much better than stock siege units.


Why are they so OP man?
CK3 likes to leave us sitting on the sidelines wondering why the hell we cannot aid our children, grandchildren, niblings, lovers, friends, etc when they are attacked. I don't know about you but I would happily burn the world around my children if they were attacked.

The whole point of the ARRC is to help our loved ones to crush whatever aggressor is attacking them, and to do it quickly, to avoid as many casualties on their side as possible.
There are numerous maa in the game with different stats making it hard to balance a countering regiment to give the illusion of a fair fight, and the newly added accolade regiments are extremely OP themselves.

So don't complain to me about the maa being OP or imba, they are meant to be. Use the mod or don't, it's your choice.


Can the AI deploy ARRC?
No, only the player can deploy ARRC to help their loved ones.


Compatibility
save game compatible, safe to add and remove to/from existing games.
Of course ARRC is achievement and Ironman compatible.
ARRC does not alter any vanilla files so should be compatible with all other mods, including major TC mods such as AGOT, POD, etc though I can't guarantee the regiments will be as OP for TC mods, so I may have to adjust them if they prove too weak for the task.


Localization
Chinese translation supported via this mod


Checkout my other mods
38 条留言
Lost Nomad  [作者] 12 月 12 日 下午 2:39 
@kingObilly
Yes you can safely add mid game.
But before you remove mid game make sure any wars you contributed ARRC troops to are complete so the troops disappear, otherwise you will get invalid/unknown maa errors.
king0billy 12 月 12 日 下午 2:08 
Is this mod safely added to/ removed from saves/mid campaign without lines in error.log?
GG棒 12 月 6 日 下午 7:56 
Alright, I understand. Thank you for your reply.
Lost Nomad  [作者] 12 月 6 日 上午 9:03 
@GG棒
I don't want them to last years, they are intended to support defensive wars.
The fact they can be used in any war while the war they are supporting is active is just a side effect of how ck3 works.
GG棒 12 月 6 日 上午 8:09 
Through interaction, I gave him an event soldier that could last for three years, just like a mercenary.
GG棒 12 月 6 日 上午 8:09 
By using interaction to assign units for time-sensitive events, this approach can avoid bugs and these issues.
GG棒 12 月 6 日 上午 8:07 
Alright, thank you for your reply.
Lost Nomad  [作者] 12 月 6 日 上午 1:14 
@GG棒
The mod can only provide troops to ruler's wars where they are the primary defender, i.e. wars where they have been attacked.

The mod does not care if you have been summoned to the war or not, however it uses the vanilla war interface which does sometimes exclude war selections where you have been previously been summoned to and there is nothing I can do about that because the war selector is inside the game engine.

It is possible to still add troops to a war you have been summoned to but to do that in ARRC would require a rewrite of the mod which I do not intend to do.
GG棒 12 月 5 日 下午 7:58 
I hope to remove the restrictions on AI ally armies, even if I join his wars or fulfill any summoned requirements. Because the AI is really stupid, and I have to manage many wars at the same time, it's overwhelming.
GG棒 12 月 5 日 下午 7:56 
Dear author,

I have discovered a bug.

I was summoned to join a war, but I refused. Then I tried to use the interaction to assign troops to AI ally armies, but it was not possible, as it showed that I had already been summoned to join the war.

Another issue is that the AI allies are quite inept. After I joined the war, I was still able to assign troops to AI ally armies to prevent them from losing. One reason for this is that the player is engaged in many wars simultaneously and cannot manage them all.