Portal 2
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Excercises in Teleportation Part 2 : Disparate Parts
   
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2023 年 8 月 4 日 下午 4:40
2023 年 8 月 7 日 下午 9:49
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Excercises in Teleportation Part 2 : Disparate Parts

在 LUKELCS 的 1 个合集中
Exercises in Teleportation
3 件物品
描述
Difficulty : Post-game

Wheatly has discovered an abandoned Aperture Science Teleportation Beam project, and is now thrusting you into it!

This is the second in a series of maps themed around the Sendificator (BEE2 mod).

With the basics learned, it's now time to introduce you to colored cubes for better distinction, and the fact that not all the pieces of the sendificator have to be right next to each other!

Are you up to the challenge? It's up to you to find out!

Features :
Sendificator
Auto Portals
Cube Coloration
Laser Cubes
Regular Cubes
Fizzlers
Closed Solid Fields
Inter-connected puzzles

I plan to upload a walkthrough at some point as well, for those who get stuck. Once it's made, it will be linked here (assuming I remember)
3 条留言
bullfrog 2023 年 8 月 8 日 下午 11:30 
I’ve just realised that I don’t need to use the upper flip panel in the second room. Also, in BEEMod, if you open Style/Item Properties, select Items and un-tick the Laser Collision box; that will disable lasers colliding with the player.
bullfrog 2023 年 8 月 8 日 上午 12:58 
I quite enjoyed that :steamthumbsup: intended solution ? You obviously use BEEMod, so places where you sendificate a cube to land on a normal button, perhaps you might want to use a Trigger Button instead. Also, there is a design fault with the flip panel that makes it appear too dark when flipped to the portal surface side; this can be corrected by using @ShaggieIII’s BeeMod Dark Flip Panel Fix. Hope this helps.
. 2023 年 8 月 6 日 下午 2:06 
Not bad.