A Hat in Time

A Hat in Time

48 个评价
A Longer Walk Home.
   
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455.840 MB
2023 年 8 月 4 日 下午 1:02
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A Longer Walk Home.

描述
The sequal to my other mod, A Long Walk Home, but this time it's wayyyyy harder and probably worse from a game design perspective but oh well. If you don't know where to go you most likely can just wall jump, jump around, or just fall down and jump.


Semi made as a map to make you rage because that's always fun right? Yeah. This map is really random just like the last one, but this time I have checkpoints to make it slightly more enjoyable! Buuut theye are every other building so if you fall off after one of the buildings without a checkpoint you go back and smash your keyboard and throw your monitor at the wall.


Estimated play time to complete blind: 6 hours (Probably more like 4 hours :p). If the music gets annoying just mute it in the settings but I don't think it'll get too annoying, I needed something to match how intense this map is. I'll stop rambling now and let you play the mod. Enjoy!!


If you have any feedback let me know :)
4 条留言
I'm A Person123  [作者] 2023 年 9 月 13 日 下午 6:37 
Hii sorry for now commenting thanks for the feedback, I think I'm gonna make one more mod in this type, hopefully even longer and more annoying than this one...
MoraBin 2023 年 9 月 3 日 上午 6:30 
It was a difficult but really interesting level. I'll look forward to the next level. Thx!:steamthumbsup:
ONB 2023 年 8 月 22 日 上午 11:33 
Awesome! i played the original and it was so much fun! i even made a video on it! Great stuff!
Aramo 2023 年 8 月 14 日 下午 10:12 
I didn't count exactly how long it took, but I'd say it took me a little over an hour if not under. Definitely longer for anyone not fully used to what all Hat Kid can do. It's certainly a lot harder than the previous one, shown by that really weird jump on the second bird house, I think I fell to that part the most.

As far as feedback about it though, I don't think people are going to like the section with extremely thin wood cylinder platforms. I'd say that counts less as "difficulty" and more as "tedious" and making players feel like they weren't the ones at fault for falling there