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报告翻译问题









There's a legendary offhand in the game that gives one potency. I feel your spellbook is much more powerful than that item. I'd probably recommend making it a swift action to read the book to increase spell damage and/or potency for a turn, similar to moonshine. And what advantages does the torch give over the lantern? It seems like a straight upgrade.
希望能纠正。
设计方面我蛮喜欢的,连琴弓都给它配好了。(命中后能给盟友加临时生命的剑),这样完全达到辅助的目的,给队友上了临时生命、同时也提高了重击率,作为巫师再开出义愤填膺的技能,那么对自己人治愈,对敌人有伤害的音乐就配齐了。
魔杖作为另一根琴弓在远程对付敌人的时候要用。可以用新叶,换这个琴弓的时候给自己加血。
职业名称《演奏家》
Moonshine: On a two-turn cooldown, twice per combat, as a swift action, take a swig. At the start of the next two turns: +1 Block and +0.1 Speed, but lose 1 accuracy. These effects last until the end of combat.
Lute: Once per turn, as a turn-ending action, play a strum. Grant +7 stunt chance to yourself and allies within range 2.6, until the start of your next turn.
Spellbook: Twice per turn, as a single action, recite from your spellbook. Gain +1 spell damage until the start of your next turn.
Lantern: Once per combat, as a swift action, place your lit lantern on a nearby tile (adjacent to no scenery.) Its stats: no cover, 2 Health, no Armor, and 1 Warding.
Moonshine -- The quintessential proactive survivability tool. I like the idea and the thematic flavor it can bring to a hero, but a one-time reactive swig is too strong and too quick. In the interest of keeping other Temp HP boosts relevant in the face of a freebie offhand like this, the requirement to take two swift swigs and wait a few turns for its full effect is more appropriate. Additionally, the 4% accuracy penalty ensures that at least one of that hero's next 25 attacks will miss... assuming they aren't already accurate enough.