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@nozojou: Yep, that's correct.
Shadow Spirit: immune to compulsion
Stone Spirit: immune to knockback
Water Spirit: immune to corruption
Leaf spirit: immune to poison
The abilities did look fun tho, so I hope you release a version with them fully implemented. :)
I got a fire spirit pet and it had some extra abilities that weren't quite right (an upgrade card for example) and when I took a look in the mod there were plant themed abilities attached to the water spirit as well as the fire spirit.
-The event "A New Friend" can only occur 1 time per campaign. But if one of your heroes got a fire spirit pet in a previous campaign, they won't block another hero from getting the pet in your current campaign. (That's how all vanilla pets/themes work, btw)
-If your hero already has a pet, it will not be eligible to get an elemental spirit pet. All vanilla pets work that way, they don't replace each other.
-The event can occur after a battle if none of your heroes died or were maimed. (It doesn't have to be the battle where you caught the spirit, FYI, it can happen after future battles as long as you don't use a spirit to enchant a weapon in the meantime). BUT the game doesn't always show a victory comic after a battle, and when it does, the event "A New Friend" for this mod is just one of the possible events that could be shown. I'm not sure what the exact odds are.
What's the chance of the event happening? If I have a character with a <fire> elemental pet, does that block another from getting a <leaf> pet? Does the character catching the elemental need to not have a pet for the event to fire?