安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题










I just want to say it would be nice tho to have the textures be updated, like not have this version of the mod look like the old version of when Rexxar first made it.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3370792625
What I specifically want you to take note of is the yellow grid - that grid is outside of the bounds of the shipyard.
Moving that grid inside of the shipyard helped it work for me and my friends and it welded mostly consistently thereafter.
I would suspect, part of the issue is that the shipyard detects an erronious grid plancement and halts all work as a result.
When the 'PROJECTOR Grid' is not inside the shipyard entierly = The shipyard stops welding immedietly (same if the projector is the same grid as the shipyard). Like what @LarsonStole did, shown in part 2: 6:50.
If projector grid is built inside the shipyard = It dose the job mostly by itself. At least for us - with random pauses for sure (which I am guessing is due to the lack of resources as was metioned at some point).
In either case, I agree with Nes-Ali. Keep up the good work trying to fix these bugs.
One problem we did notice was that the projectors (including the red shop self repair peojector) insisted the build was complete, even tho it was plainly evident it was not.
It did work fine on both small grid jobs, although the railguns refused to place, which we found odd.
It's really annoying because the debug logging is almost useless, I'll need to spend the next few weeks when I have time inserting more logging into the shipyard state. There's something weird with the building of projected blocks. From my testing on a local DS, EVERY component that the ship requires must be present at the start of the weld for it to try. Sometimes it just "quits" and goes back to idle despite that.