Space Engineers

Space Engineers

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[bugged]Shipyards Revival
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Type: Mod
Mod category: Block, Production
文件大小
发表于
更新日期
35.686 MB
2023 年 7 月 31 日 下午 2:51
2024 年 11 月 17 日 上午 10:49
41 项改动说明 ( 查看 )

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[bugged]Shipyards Revival

在 Invalid 的 1 个合集中
Rings Of Saturn Subvival
59 件物品
描述
This mod has some issues. Until they're fixed, I highly recommend Math's new mod, WelderWall:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3370792625


Rexxar's Shipyards Revival

This is a revival of Rexxar's original shipyards mod from 2015-2016, fixed with his permission!

updates:
- new build guide lines for constructing a shipyard
- sanity check limit of 1km between corners
- verbose terminal info

Building Your Shipyard
  • Build a frame in the shape of a rectangular prism of any size
  • Shipyard Corner blocks need to be the corners.
  • Connect these corners using Shipyard Conveyor blocks to form the framework of your shipyard.

Note that shipyards can't work on their own grid, put your projections free-floating.

Configuration:
Group the corners in a terminal to access options:
  • Weld
  • Grind
  • Beam count
  • Speed

Source Code
Feel free to fork, reupload, contribute, modify, do whatever; this mod is in the public domain.

Revival mod (within a repository): https://github.com/InvalidArgument3/InvalidsMiscMods

Original (abandoned): https://github.com/rexxar-tc/ShipyardMod

Credits
CommanderChet - bringing the mod's assets back from the grave
Rexxar - making the original mod
Munashe - adding build guides to the shipyard corners

热门讨论 查看全部(2)
8
2024 年 11 月 4 日 下午 9:23
Shipyard Bug Reports
Invalid
2
2024 年 10 月 24 日 下午 5:52
solution to bugs ive or others have found.
Da Crusader
116 条留言
Captain_Shadow10 9 月 17 日 下午 7:29 
Any progress on the update?, and as the other guy asked, whats bugged at the moment?
xXShadowNinjaXx 3 月 10 日 下午 5:17 
what are the current issues with this mod?
Dying Dark Star 2024 年 12 月 8 日 上午 4:27 
I'm glad this is back on the workshop.
I just want to say it would be nice tho to have the textures be updated, like not have this version of the mod look like the old version of when Rexxar first made it.
Invalid  [作者] 2024 年 11 月 28 日 下午 6:53 
Math released a mod entirely built from scratch by him in the meantime, it's like a shipyard but in a 2d plane. Check it out!

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3370792625
Tarax00 2024 年 11 月 17 日 上午 6:32 
I'll add slight more context in reference to @LarsonStole part 2 video.

What I specifically want you to take note of is the yellow grid - that grid is outside of the bounds of the shipyard.

Moving that grid inside of the shipyard helped it work for me and my friends and it welded mostly consistently thereafter.

I would suspect, part of the issue is that the shipyard detects an erronious grid plancement and halts all work as a result.
Tarax00 2024 年 11 月 17 日 上午 6:25 
The only issues we've observed is related to grid positioning for the most part.

When the 'PROJECTOR Grid' is not inside the shipyard entierly = The shipyard stops welding immedietly (same if the projector is the same grid as the shipyard). Like what @LarsonStole did, shown in part 2: 6:50.

If projector grid is built inside the shipyard = It dose the job mostly by itself. At least for us - with random pauses for sure (which I am guessing is due to the lack of resources as was metioned at some point).

In either case, I agree with Nes-Ali. Keep up the good work trying to fix these bugs.
Nes-AliTheAvali [GUC] 2024 年 11 月 17 日 上午 12:49 
good to see you are working hard to get this awesome mod working again. just make sure not to burn yourself out with it and take breaks when you need them. :selike:
Larson Stole 2024 年 11 月 5 日 下午 4:18 
@Invalid - we got it to work, sorta, by using a timer block set to a 1 second delay, spamming 'weld'. Any shorter delay and it is ignored.
One problem we did notice was that the projectors (including the red shop self repair peojector) insisted the build was complete, even tho it was plainly evident it was not.
It did work fine on both small grid jobs, although the railguns refused to place, which we found odd.
Invalid  [作者] 2024 年 11 月 5 日 下午 3:39 
Sorry guys gotta recommend not to use this for now, reverted it to the version from 2 days ago after the communications.cs fix which is a "mostly working but sometimes won't weld projections" state.

It's really annoying because the debug logging is almost useless, I'll need to spend the next few weeks when I have time inserting more logging into the shipyard state. There's something weird with the building of projected blocks. From my testing on a local DS, EVERY component that the ship requires must be present at the start of the weld for it to try. Sometimes it just "quits" and goes back to idle despite that.
Theki 2024 年 11 月 5 日 上午 5:26 
is the shipyard unable to weld projections or have i encountered a bug? managed to get it to weld up some unfinished blocks but nothing else