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Aperture Tag does have a different playstyle because gels are what you control directly instead of portals so some techiques are tolerable there than if you tried them in Portal 2. I don't mind reflex that much in this kind of game/mod as long as the challenge is reasonable but I felt that some of your maps went overboard and trying to design maps like that in PeTI isn't the best.
This map can be a bit frustrating, checkpoints cant deal good with this... When is tested this map 6 or more times i died on some parts but that was because i jumped to fast or to slow.
All jumps are calculated but some of then are hard, i didnt see these jumps on any map so i wanted to see how they gona work. I learned from errors of this map ty.
here's a challenge for you : make a map with NO laser fields or goo.
then - I hated it! after you get your paint, those jumps you have to perform are just rediculus! some are too hard and some are just impossible! I was even wondering if you've playtested the map there! I just noclipped the some of the jumps including the ones in the last room. and yes, I tried to make these jumps (and managed some of them) but with god mode turned on, because otherwise I would have spent more time for the loading screens, than for actual playing. Look, it's clear that you had a great idea and wanted to show it off, but it seems this idea doesn't work. When you play-test your maps, make sure that you can beat them 5 times in a row without dying. that way you'll know that they can be solved properly.