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As seen in a discussion here;
All sound replacements much match the original file in length, bit rate, & audio format. If any of these are wrong, you'll either get extremely slow/low pitched sounds that cut off, or extremely fast and/or loud screeching noises that fill in for the rest of the original file length. Alternatively, if you're not using the sounds through a vpk, & replaced the files in your game folder, you can just use snd_rebuildaudiocache in console to fix the issues; However, they'll arise again if you change the files.
tl;dr VPK sounds much match the original specifications of what they replace, replacing sound files in your game directory can be fixed with snd_rebuildaudiocache.
Hope this can help you in the future.