Stellaris

Stellaris

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Theta / Metropole (24.1)
   
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1.458 MB
2023 年 7 月 29 日 上午 3:12
10 月 21 日 上午 2:03
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Theta / Metropole (24.1)

在 Panda 的 1 个合集中
Theta / Tense Galaxy
22 件物品
描述
The mod makes empires less homogeneous and pop living conditions more important.

Individualist Empires

Depending on the distance from the capital, all colonies will be marked as:

- Metropolitan Worlds (within 4 jumps).
- Peripheral Worlds (beyond 4 jumps) - gives moderate maluses.

> Social Environment

Planets will get various modifiers based on social conditions.

Random good or bad incidents will happen on planets to spice things up (no player interaction).

> Planetary Government

Planets will get the Planetary Government modifier based on popularity of the local government.

> Planetary Decisions

- Civilians Are Welcome - attracts civilians to the planet.

Gestalt Empires

Depending on the distance from the capital, all colonies will be marked as having:

- Perfect Coherence (within 4 jumps).
- Strong Coherence (within 6 jumps) - gives light maluses.
- Moderate Coherence (within 8 jumps) - gives moderate maluses.
- Weak Coherence (beyond 8 jumps) - gives heavy maluses.

Planetary Decisions

- Restrict Mobility - disables automatic migration to and from the planet.

Localizations

- Chinese
11 条留言
Panda  [作者] 7 月 22 日 上午 6:28 
HIRAMPLAS6, this mod is aimed to make it harder.
HIRAMPLAS6 7 月 21 日 下午 10:16 
It would be great to have a technology that increases the allowed number of jumps from the capital before penalties apply. That way, empires spanning half the galaxy could manage their territories more effectively
Panda  [作者] 6 月 18 日 上午 12:03 
eqN, thanks :)

It was an internal update.

I think that it is important to have a difference between Metropole and Periphery and 25% malus is not that big actually.

Planet government popularity is partly random and is based on Happiness and Stability.

In short, thera are 3 pools to randomly select with different weights:
- more than 75 happiness : [trusted, popular, satisfactory]
- more than 50 happiness : [popular, satisfactory, unpopular]
- less than 50 happiness : [satisfactory, unpopular, hated]
eqN 6 月 17 日 下午 1:10 
Just picked this mod up last night. Enjoying it thoroughly so far. All few things:

The difference between 4 and 5 jumps from Capital seems rather extreme with Individualist empires for how large of a malus it is. I'd love if there was more of a gradient based on number of jumps rather than a huge effect right away personally, but regardless I think it's a fantastic system.

How is the popularity of each planet's government determined? I thought maybe it was the ethic of the governor/sector governor but couldn't pinpoint a correlary on my little bit of testing.

Love everything else about the mod. It's amazing.

Any notes for your updates to the mod today? Just wanna know what to look out for.
Panda  [作者] 2024 年 7 月 29 日 下午 12:42 
Regnion, periphery starts after 4 jumps from the capital. No refinery Centers. Populous Core Worlds increase unity output.

Bonuses and Maluses are just some various planet stats.
Regnion 2024 年 7 月 27 日 下午 12:40 
What are the bonuses and maluses? Will there be Refinery Centers (crystals, motes, gas), Agricultural Centers, Cultural Centers? How many jumps until we enter the periphery vs. core worlds?
卡尔文迪斯梅特 2023 年 12 月 9 日 上午 12:07 
Panda  [作者] 2023 年 11 月 10 日 下午 11:46 
@samsockeater Relic Worlds are the worlds with special bonuses and history, Tomb Worlds are more generic.
samsockeater 2023 年 11 月 10 日 下午 2:07 
seems like eccumenopoli should be degrading into relic worlds rather than tomb worlds
Panda  [作者] 2023 年 8 月 20 日 下午 11:07 
@StarWarrior50 the mod uses planetary modifiers which are independent from other game mechanics but interact with them.