全面战争:战锤3

全面战争:战锤3

评价数不足
Max melee hit chance 100% (slightly better charges)
   
奖励
收藏
已收藏
取消收藏
graphical
标签: mod
文件大小
发表于
63.006 KB
2023 年 7 月 24 日 下午 10:09
1 项改动说明 ( 查看 )

订阅以下载
Max melee hit chance 100% (slightly better charges)

在 Welter 的 1 个合集中
MINE MINE
24 件物品
描述
I got mad that my overbuffed Skarbrand charged a generic human Lord and dealt 0 damage because of the hard cap of 90% hit chance, so I increased it to 100%.

I only changed the melee_hit_chance_max from 90 to 100 as to allow your attacks to have more than 90% hit chance. Now If you have 65+ attack more than the opponent's defence it will not go to waste.

-- Beware -- The mod will work mostly on charges because it's very easy for a charging unit to overpower their target by 65 melee attack, ESPECIALLY on flanking or rear charges where the target's melee defence drops by 30% and 60% respectively. So it is expected that these kind of charges always hit their first attacks.
10 条留言
Welter  [作者] 8 月 18 日 上午 7:40 
Glad to hear that man ^-^ :steamthumbsup:
HotPizza87 8 月 18 日 上午 1:15 
I switched over to Warriors of Chaos so I could use Warhounds for chasing using your mod instead and I have no complaints. This is in conjunction with 2 other (IMO essential) mods related to routing units, Mow Down Routing Units and Run Em Down. Great stuff.
Welter  [作者] 8 月 17 日 上午 8:52 
True. If I remember correctly routing units do not lose any stats, the only thing that happens is the attackers proc their charge bonus infinitely. (I might be wrong)

My mod should not affect routing units at all.
HotPizza87 8 月 17 日 上午 12:31 
I tried that one out and my only complaint about it was that it affected routing units. When I was running down Black Orcs I couldn't them with Wolf Raider Archers. I'm going to try this one and see if it helps that.
Welter  [作者] 8 月 10 日 上午 3:00 
@HotPizza87 Full hit Range mod also changes the minimum hit chance to 0% (usually it's 8%) This means, units with melee defense 35 points higher than their attacker's melee attack, will be immune to damage.
HotPizza87 8 月 9 日 下午 8:43 
What's the difference between this and the Full Hit Range mod?
CaptainKampfkeks 7 月 24 日 下午 11:59 
:steamthumbsup: Thanks for the heads up.
Welter  [作者] 7 月 24 日 上午 10:59 
@Captain. I Just checked and yes it should still work, they never changed the path to the parameter this modifies.
CaptainKampfkeks 7 月 24 日 上午 2:00 
I imagine this is one of those mods that doesn't require an update?
Yeazzal 2024 年 4 月 17 日 下午 2:15 
Thank you, wow lol I never noticed the hit chance wasn't always 100% thanks for fixing it! Don't know how my cavalry missed when I SAW THEM HIT!!! Thank you very much for this!