安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题










PSA: I had to enable Numlock to use the default hotkey (the numpad period) so if the mod isn't working for anyone that might be why.
The "Hotkeys 1.6" mod also patches that method. Can you try disabling this mod and see if the issue persists? if so, you'll have to report it to that author.
From what I can tell it really shouldn't be this mods patch causing the exception, unless for some reason another mod removed the KeyBindingDef. The patch applied by this mod is incredibly basic, but it can catch other mods that apply patches later and log out their errors, which is what I think is happening here: https://gitlab.com/nightcorp/devmodehotkey/-/blob/master/Source/Patches/Patch_UIRoot_Play.cs?ref_type=heads
[Ref A84AC77F]
at Verse.KeyBindingDef.get_KeyDownEvent () [0x00096] in <24d25868955f4df08b02c73b55f389fe>:0
- POSTFIX Hotkeys: Void Hotkeys.Patches_MultiKeys+Patch_KeyPressed:Postfix(Boolean& __result, KeyBindingDef __instance)
at DevModeHotkey.Patch_UIRoot_Play.AddHookForDevHotkey () [0x00002] in <17d6b3a4a5f24da386656083e0054a6f>:0
https://gist.github.com/HugsLibRecordKeeper/34d9a949a5f9b0cf1726af79f1f17f83
Yea, the game limits hotkeys to not be usable in some scenarios like specific windows being open, I can only imagine it's for a good reason and would require a completely different mod to work around.