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ABSOLUTELY INCREDIBLE TOTAL CONVERSION PSYCHOLOGICAL HORROR MOD
I FELT LIKE I WAS PLAYING A COMPLETELY DIFFERENT GAME
The insanely beautiful map design, liminal and weird aesthethic in some parts that could not make me stop taking screenshots.
The horror was really good, did not overuse jumpscares and knew how to set an atmosephere that had me nervous and on edge
Incredible storytelling with great plot twists, omfg.
Just CINEMA
10/10
Thank you for uploading this to the workshop!!
I really enjoyed it, but there was alot of broken english and the voice acting was meh at best.
The only gameplay problems I ran into was once I died to an enemy, the enemy would either despawn or stay still (I died twice in two different spots, so unsure if the bug is specific to those two encounters or if it happens every time you die) and the gramophone stopped playing, so I had to go find a lets play to complete the puzzle
But all in all, it was pretty good, and the flaws can be forgiven simply by the fact that it is a free experience.
Love you pal ♥
I understand your frustration, but I do not appreciate the tone and accusations.
I'm the original and sole creator of White Night, and White Night was released back in 2011. Some of the current players weren't even born yet.
I only saw @Irish_Birb having the said issue and they didn't follow up with the log I asked for, so I presumed that it was either resolved or one single instance. So, I don't know who these people that I'm ignoring are.
If you are still having the issue, would you kindly send/link me the following files, so I can look into issue?
C:\Users\<username>\Documents\Amnesia\Main\hpl.log
C:\Users\<username>\Documents\Amnesia\White_Night\hpl.log