安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题










<Operation Class="PatchOperationReplace">
<xpath>/Defs/StatDef[defName="IncomingDamageFactor"]/minValue</xpath>
<success>Always</success>
<value>
<minValue>0</minValue>
</value>
</Operation>
and add: <li>wvc.sergkart.races.biotech</li> in your loadafter in your about file
The user only needs to delete that bit in patches_genecompatibility and they won't have any limit to that stat:
<Operation Class="PatchOperationReplace">
<xpath>/Defs/StatDef[defName="IncomingDamageFactor"]/minValue</xpath>
<success>Always</success>
<value>
<minValue>0.1</minValue>
</value>
</Operation>
Also tested with heroic robust and another pawn. They still cannot go lower than x10% incoming damage
None of my mods intent to cap that value. Here's my modlist: https://github.com/SariusSkelrets/Shared_Error_Logs/blob/main/robust%20gene%20modlist.xml