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Level 3 is all finished up, the asteroid parkour on level 2 has been revised, the infinite save battery exploit is gone and more.
The reason for the boundaries everywhere is because you can literally jump across the map if they weren't there. It's hard making parkour with the gravity setting where you can just jump past every asteroid and go straight to the end, though maybe I could completely revise that parkour section to make it way more spaced apart.
As for the jump-able asteroids' brightness, maybe turning up the in-game brightness would help to see the ones that are in shadow? Will definitely return to that level to polish it up a bit for next update, btw.
All these asteroids are the same damn brightness!