边缘世界 RimWorld

边缘世界 RimWorld

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Safe Temperature
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Mod, 1.4, 1.5, 1.6
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181.580 KB
2023 年 7 月 12 日 下午 4:49
6 月 12 日 上午 6:49
8 项改动说明 ( 查看 )

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Safe Temperature

描述
Support for version 1.6 is confirmed, but more testing is needed. Please report any bugs in the comments. Thank you!

Improves the safe temperature mechanic by forcing pawns to immediately drop what they're doing upon reaching serious temperature to go wait in a safe temperature area. Also forces them to stay in the safe temperature area until they are no longer shivering/initial heatstroke. Includes options to tweak these behaviors.



Updates
06/12/2025: Updated to 1.6
10/18/2024: Add settings for various pawn behaviors
04/29/2024: Update to 1.5, fix errors/warnings in log, prevent pawns from waiting in doorways, and allow pawns to use smarter, less all-or-nothing logic when selecting an area to seek temperature safety
08/24/2023: Restricts safe temperature behavior to colonists only
07/18/2023: Allows pawns to perform work in safe temperature zones, allows player to manually assign jobs inside or outside of safe temperature zones.
07/14/2023: Allows player control while pawn is drafted.

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热门讨论 查看全部(1)
0
6 月 25 日 上午 12:37
1.6 Possible bug
moo
95 条留言
John Spelldiver 11 月 22 日 下午 12:22 
Thank you! And no rush, of course.
1trickPwnyta  [作者] 11 月 22 日 下午 12:20 
@John Spelldiver I'll add it to my list but it's going to be a while. Thanks for the suggestion!
John Spelldiver 11 月 22 日 下午 12:15 
Would it be a feasible ask to have a toggle to turn off the default seeking and have pawns retreat to a built 'spot' instead when they reach the threshold designated? Much like 'run and hide' does with threats.
For general compatibility with mods that change game vanilla temp calculation.

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2022480344&
1trickPwnyta  [作者] 8 月 21 日 下午 9:14 
@Kateye This mod is not compatible with any mod that changes the game's temperature calculation, sorry.
Kateye 8 月 21 日 下午 8:04 
I am having an issue that when my pawns work at a smelter outside, the local temperature goes up to 70C, they get heatstroke, then "Waiting in a safe temperature" AT THE SMELTER, continuing to get more and more heatstroke until they faint. I suspect you're checking to see if the room is safe rather than the tile.
Eric_Kei 8 月 20 日 下午 1:07 
I'm not sure; the Steam Vent temp reading was in the 120~140F range. After I made her move, she stood in a warmer tile for another minute or so at 3X speed. Even overnight, the temperature on the map wasn't even close to freezing outsided; maybe in the low 50s at worst (naked pawn in a new colony). My guess is that I had a cooler set too low in a nearby Room.

I think it was just a temporary hiccup; I just felt it was notable.
1trickPwnyta  [作者] 8 月 20 日 上午 6:37 
@Eric_Kei Did she remain there even after her hypothermia went away?
Eric_Kei 8 月 20 日 上午 3:16 
I had a rather...odd...thing happen to me yesterday with this one. A pawn (possibly suffering from Hypothermia?) decided to warm up by standing on the SW tile of a steam geyser (the one the heat is generated in). She then remained there even though she quickly ended up with Heatstroke o_O She was still marked as 'seeking safe temperature,' so I had to Draft her to force her to move away.
1trickPwnyta  [作者] 7 月 28 日 下午 9:38 
@Church.exe I don't think this mod would work with mods like those.
Church.exe 7 月 28 日 下午 9:35 
If that's an issue then how would this mod handle something like Grid Cell Temperature or Celsius? Does Vanilla Temp Expanded use a different implementation that causes errors (for instance not actually changing the temperature but applying a temperature offset to any pawns nearby or something) or would this just flat out not work with more dynamic temperature mods like Celsius or GCT?