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报告翻译问题













To qualify, the child has to be the sole survivor of their colony when they turn 13.
Did you actually get that backstory? I've never met the requirements!
<ZCB.ZCBackstoryDef>
<defName>ZCB_SoleSurvivor</defName>
<title>sole suvivor</title>
<titleShort>suvivor</titleShort>
Can you link the mod you're asking for compatibility for?
Respectfully, I don't agree with your vision that a society that has advanced from Tribal and is still very anima centric with tribal and totemist ideological features magically doesn't include natural meditation anymore once the kids turn 13. The default child backstory upon birth still gives the natural meditation type, so its very awkward that it disappears once they are finally old enough to actually use the anima tree. The colony is still considered Wild Men, my pawns are still tribesmen, my children are still given the options to either enslave, or "remain tribesmen", so I think hooking the faction/ideology is more effective than using the current tech level.
Can you link the mod? I'm using one called Stepping Stones right now and it doesn't change my factions tech level at any point, yours must be different. I'll have to see what they're doing to determine if the kids are born with natural meditation focus / if there's any way to check what tech level you started at. But as of right now, it's intended behaviour that a settlement that is no longer tribal would no longer get tribal backstories.