边缘世界 RimWorld

边缘世界 RimWorld

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Childhood Backstories
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Mod, 1.4, 1.5, 1.6
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379.485 KB
2023 年 7 月 7 日 下午 5:48
8 月 29 日 下午 1:54
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Childhood Backstories

描述


Adds over 70 new childhood backstories for colony children. Backstories are assigned on their 13th birthday, based on what the child actually did and experienced for better immersion.

Backstories come with skill modifiers, which are added to the child's skills. Backstories can also rarely add traits. Overall, backstories are more beneficial than not, but there are exceptions!

Childhood backstories are populated when the child turns 13, as this is when vanilla assigns the "Colony child" backstory. Teens will have a blank adult backstory, and will have a title based on their childhood backstory. Adults will have the normal adult backstories.

Suggestions for more backstories are welcome! If your colony has a specific child you want to suggest a backstory for, please include screenshots of their bio and records pages, along with any other relevant info.

If added mid-game, existing children under 13 will get a new backstory on their 13th birthday, but anyone over 13 will not.

Safe to add to an existing game. Not safe to remove. Requires Harmony.

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For modders: To make your own childhood backstories in xml, see the wiki here: https://github.com/Zylleon/ChildhoodBackstories/wiki

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Chinese translation by samhai_nidelungen




For helping write backstories:
  • FungalFish
  • vari0nce
  • Toco Toucan
  • RaptorMother
  • Tynelia (Midheru)
  • Charlistic




Get it on Github[github.com]
[ko-fi.com]
Discord[discord.gg]
My other mods
热门讨论 查看全部(1)
19
10 月 9 日 下午 2:03
Child Record Logs
Zylleon
222 条留言
Zylleon  [作者] 10 月 31 日 上午 5:37 
That makes sense!

To qualify, the child has to be the sole survivor of their colony when they turn 13.
Zaximus Rex 10 月 30 日 下午 6:15 
I can't say for sure if I've ever seen it naturally, I just noticed it while looking at all the backstories in Character Editor.
Zylleon  [作者] 10 月 30 日 下午 5:07 
Good catch, thanks!

Did you actually get that backstory? I've never met the requirements!
Zaximus Rex 10 月 29 日 下午 5:49 
Sole Survivor title is misspelled in Misc Backstories.xml (Missing R)

<ZCB.ZCBackstoryDef>
<defName>ZCB_SoleSurvivor</defName>
<title>sole suvivor</title>
<titleShort>suvivor</titleShort>
Zylleon  [作者] 10 月 28 日 上午 5:25 
If you're getting outlander backstories, your cony is no longer considered wild men. I already do look at your faction to determine your tech level; I'm not looking at your ideology because this mod doesnt require Ideology.

Can you link the mod you're asking for compatibility for?
Jetharius 10 月 27 日 下午 9:01 
Techadvancing, Vanilla Factions Expanded Tribals also has a tech advancement ritual.

Respectfully, I don't agree with your vision that a society that has advanced from Tribal and is still very anima centric with tribal and totemist ideological features magically doesn't include natural meditation anymore once the kids turn 13. The default child backstory upon birth still gives the natural meditation type, so its very awkward that it disappears once they are finally old enough to actually use the anima tree. The colony is still considered Wild Men, my pawns are still tribesmen, my children are still given the options to either enslave, or "remain tribesmen", so I think hooking the faction/ideology is more effective than using the current tech level.
Zylleon  [作者] 10 月 27 日 下午 5:48 
I thought that you were halfway done the research tree, didn't realize your factions tech level had changed. You're no longer getting tribal backstories if your tech level is no longer neolithic, that makes sense.

Can you link the mod? I'm using one called Stepping Stones right now and it doesn't change my factions tech level at any point, yours must be different. I'll have to see what they're doing to determine if the kids are born with natural meditation focus / if there's any way to check what tech level you started at. But as of right now, it's intended behaviour that a settlement that is no longer tribal would no longer get tribal backstories.
Jetharius 10 月 27 日 下午 5:17 
Yah, stepping stones i think, one of a few hundred mods. I mentioned earlier my tech level being mid industrial after a decade or so of progress. My kids are born with the natural meditation focus still...
Zylleon  [作者] 10 月 27 日 下午 5:04 
Chef should never show up if your tech level is neolithic, that's really weird. You're playing a tribal start? Are you using any mods that would change your tech level?
Jetharius 10 月 27 日 下午 12:49 
Ugh, it was a few days ago now, I know one was the chef, the other was... construction...? I don't recall the third.