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And for the grass error, I think map maker might have built the map with wrong compilers, which causes a bad shader to be used.
FOR MAP MAKERS:
Compilers:
Use GMod's included compilers, while other compilers may be better, this insures compatibility with GMod.
Cubemaps:
Please add (it makes reflections look better) and build cubemaps, just add env_cubemap entities around your map (make sure they are 64 units above the ground), and then when you have compiled your map open up the game (in this case GMod) and type the following commands in order (this builds cubemaps in LDR and HDR):
1. mat_specular 0
2. mat_hdr_level 0
3. map [YOUR MAP]
4. buildcubemaps
5. mat_hdr_level 2
6. reload
7. mat_specular 0
8. buildcubemaps
9. mat_specular 1
for more correct info on cubemaps: https://developer.valvesoftware.com/wiki/Cubemaps