Stellaris

Stellaris

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Nebulae+
   
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2023 年 7 月 1 日 上午 9:15
2023 年 7 月 10 日 上午 8:31
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Nebulae+

描述
Are your current stellar graves just too boring and lifeless? Now introducing Nebulae+, the mod for all your cosmic-gas-related woes!

Changes:
-Additional modifiers for habitable planets within nebulae
-Larger (and smaller) nebulae
-Greater variance in nebula size
-Stellar remnants in the centers of nebulae
-Salvager home system will usually be a stellar remnant
-Ocean Paradise nebula increased in size and recentered on a guaranteed neighbor stellar corpse
-Additional environmental effects from nebula centers
-Increased exotic gas and zro deposits within nebulae (via event)
-Huge galaxies should have slightly more spread-out nebulae

Overwrites are minimal and should not cause problems. If necessary for modding purposes, they are listed in mod_effects_catalogue.txt inside the mod folder. Galaxy size mods will be fully incompatible but should be fairly easy to create patches/internal support for if necessary.

Thanks to CaelReader on the SMD for converting truly so many event icons to planet modifier icons, one is used in this mod as the planet-within-nebula modifiers (pm_zro_3).

As of most recent update:
-Fixed modifier descriptions not displaying properly
-Increased effects of nebula center modifier
19 条留言
eqN 6 月 30 日 下午 6:26 
Yolo testing this in 4.0

Mod sounds amazing!
Darthsawyer 2023 年 9 月 24 日 上午 6:24 
Will this work with 3.9 or does it need to be updated?
†MLS† KIRINAS ';,†,;' ;,,; 2023 年 8 月 21 日 下午 3:32 
No, it was normal planets.

Also, i remember something - colonies from Ocean paradise dont have feature.
Mister Handmann  [作者] 2023 年 8 月 21 日 下午 3:30 
Do the planets happen to be artificial, by any chance? (e.g. habitats, ringworlds, etc.)
†MLS† KIRINAS ';,†,;' ;,,; 2023 年 8 月 21 日 上午 8:29 
I started on 200 stars with x5 worlds + x5 primitives. At least 9 worlds have tho.
Mister Handmann  [作者] 2023 年 8 月 21 日 上午 8:05 
Probably missed a trigger somewhere to block the normal one in home systems, I'll look into it
†MLS† KIRINAS ';,†,;' ;,,; 2023 年 8 月 20 日 下午 4:02 
Dont know how, but some colonies have two features - light (green) and medium (orange) from nebulas.
†MLS† KIRINAS ';,†,;' ;,,; 2023 年 7 月 5 日 下午 11:42 
Im always play on standart 400, but one of kasako's allow to start with 4 galaxy arms and more empires (include fallen and pirates).

In current game all mods works fine, i just put on top nebulas+ instead bottom. I think "load-issue" only with one of them.
Mister Handmann  [作者] 2023 年 7 月 5 日 下午 5:16 
What mods are you using alongside this by any chance?
Mister Handmann  [作者] 2023 年 7 月 5 日 下午 5:15 
†MLS† KIRINAS ';,†,;' ;,,; - I haven't personally encountered issues with the nebulae being rarer, but if you're running a modded galaxy size that probably will happen, though i'm not sure why they wouldn't have nebulae of their own