Space Engineers

Space Engineers

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TSS-Aldinach MD.S Frigate
   
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Type: Blueprint
标签: ship, large_grid, safe
文件大小
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更新日期
13.340 MB
2023 年 6 月 30 日 下午 7:37
2023 年 7 月 5 日 下午 1:52
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TSS-Aldinach MD.S Frigate

描述
=Aldinach MD.S Frigate=

Lore:
The Aldinach was originally a Hero Ship, belonging to the Mercenary Visciane.
According to her, a large part of the Hull was Salvaged from an old Terran Naval Ship, giving it its unusual shape.
Visciane protected Frontier Sectors with the Aldinach against Scavengers, Pirates, and Slavers.
However, she wasn't on the "good side" of the law either, so she was constantly on the run.

During a major Crisis, The Aldinach made an unexpected appearance protecting the Terran fleet by surprising
the enemy [Redacted] with a swarm of drones. However, during its escape the Aldinach was badly damaged
while attempting to jump away. It has not been spotted since, and is considered lost and destroyed.

Now, 12 Years Later "Tesseract Ship Systems" Proudly Presents a replica of the "Aldinach"!
While the Replica does not come with a snarky AI Co-Pilot, it retains its ability
to produce Drones and Missiles on Demand.

You can freely choose between 8 Kamikaze Drones
Or
4 Cluster Missiles That Split into 5 each after Launch




Important Info

> THE DRONES ONLY LAUNCH WHEN READY, so make sure you have some auto cannon ammo in storage!

> Subgrid Kit for survival building: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2997649872

> Rutrum Orbital Miner: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2997650202



Weaponry

> Flatback Kamikaze Drones x8 or Needle Strom Cluster Missile x4
> 6 Artillery Turrets
> 2 Assault Cannon Turrets
> 2 Railguns
> 2 Missile Launchers
> 2 "Shockbolt" custom heavy defense Turrets
> 1 "Spitfire" Custom Gatling Turret



General Features

> Crew 0-2 (Can run with AI)
> Quad Bay Hybrid Drone and Missile Printer
> Small Landing Pad
> Functional Radar (Select ship beacon in the "(Radar) AI Defense Block"
> Ion and Hydrogen Thrusters
> 3 Jumpdrives (1 acting as backup)
> 3 Assemblers
> 2 Refineries
> Parachutes (In case you get damaged or too heavy in atmosphere)
> Functional Airlock
> Solar panels and Oxygen Farms
> Emergency Cockpit next to Survival Kit
> Automatic Emergency AI if a cockpit gets destroyed
> Remote Controll
> All AI options
> Optional Automatic Drones/Missile Launch when enemy is detected
> Planned Group Merging for ease of building in survival (items named "Anchor" can be removed to safe PCU)
> Beacon, Antenna, and Laser Antenna
> Individually Pressurized rooms



Specs

PCU: 27.773
Blocks: 2741
Mass: 1.843.080 kg
Storage capacity: 1.437.500 L
Hydrogen tanks: 6
H2/O2 Generators: 10
Reactors: 5
Batteries: 15
Hydrogen Engine: 1 (Backup Power)
13 条留言
Tinman 2024 年 6 月 20 日 上午 11:27 
Ai systems are awesome!
Stratus 2023 年 8 月 13 日 上午 9:30 
Noice!
JingleBellWarrior 2023 年 7 月 14 日 上午 7:37 
holy balls this is beautiful, 12/10
Alrunes  [作者] 2023 年 7 月 8 日 上午 7:35 
The drones won't really do anything, unless there's an enemy within the 2500m range of the AI blocks.

So if you launch them while no target is within that range they'll just sit there.
RUSSIAN_DOGGO_999 2023 年 7 月 8 日 上午 12:01 
Hey having trouble with this creation i launch the drones and they just sit there. Do i have to lock on to something? Or am i missing something? plz help love the creation keep up the amazing work =)
Alrunes  [作者] 2023 年 7 月 7 日 下午 10:12 
How is it not vanilla?

It's not using any plugins, mods, or scripts.
Or am I getting something wrong?
JMLORRAIN 2023 年 7 月 7 日 下午 4:33 
you lied it's not vanlle
Falcon_Flyin_High 2023 年 7 月 7 日 上午 11:22 
It needs ALL the DLC. Good thing I bought the last three I was missing on the steam summer sale...
Alrunes  [作者] 2023 年 7 月 6 日 下午 6:01 
The subgrid kit has the printer bases themselves.

All you have to do to use it on another ship is to set up some welders, and place 4 timers which you put into groups.

timer 1 in "Launch 1"and "Ready 1", timer 2 in "Launch 2" and "Ready 2", timer 3 in "Launch 3" and "Ready 3" and timer 4 in "Launch 4" and "Ready 4" by triggering the timer groups you launch the drones from the respective base. I also recommend setting the timers to turn off the connectors, and turn them back on when you print a new set. Just to avoid that dreaded connector glitch.
KadeshiSwarmer 2023 年 7 月 6 日 下午 5:29 
Is it possible to post just the missile bay launchers themselves? You did some beautiful work.:steamhappy: