Left 4 Dead 2

Left 4 Dead 2

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All weapons buff script
   
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Game Content: Weapons, Scripts
文件大小
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更新日期
131.464 KB
2023 年 6 月 28 日 下午 1:28
2023 年 7 月 7 日 上午 1:22
10 项改动说明 ( 查看 )

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All weapons buff script

描述
This is an addon that buffs every weapon in the game.

DISCLAIMER: these scripts will ONLY work in local hosted servers, single player or if you install the addon on your dedicated server, if you have other addons with the same files installed, they will conflict and NOT WORK. To allow players to join your local server just open console and type "sv_consistency 0" without the quotes.

P.S: this mod was made for my personal use, it's supposed to be for a server with increased number of commons and specials, so up to you if you want to use it on vanilla or not.

List of Changes:
Melee weapons:
-Changed damage type of all melee weapons to SLASH. You can now cut smoker tongues with a frying pan! (this also buffs some of the worse melees like the tonfa)
-Changed ragdoll force_dir (basically how hard you hit ragdolls) to 750 for all melee weapons, make those commons fly with your baseball bat!
-Changed damage type of pitchfork to BURN, set your enemies on fire with the worst melee weapon in the game! (due to this, pitchfork doesn't make the ragdolls fly away like the other melees do).
-Changed damage of all melee weapons to 100.
-Improved some of the melee weapons swing speed (basically like melee rate of fire), knife reverted to pre TLS update.

-Autoshotgun -> number of pellets changed from 11 to 13, bringing the total damage per shot from 253 to 299, reload speed per shell changed from 0.396 to 0.350, penetration num layers from 2 to 4.

-Chainsaw -> now has infinite ammo, hopefully deploys faster (0.3 instaed of 0.5), adjusted damage (36 -> 100) and rate of fire (0.175 -> 0.100)

-Grenade Launcher -> reload changed from 3.75 to 2.75 seconds, damage dropoff changed from 0.97 to 1.0

-Hunting rifle -> damage changed from 90 to 100.

-Pistol/s -> damage changed from 36 to 41. Damage dropoff changed from 0.75 to 0.99, max spread changed from 30 to 25, spread decay changed from 5 to 6.

-Magnum -> damage changed from 80 to 82 (it can now oneshot a jockey with a headshot!) spread per shot changed from 2 to 1, max spread changed from 30 to 25, min standing spread changed from 1.25 to 1.0, damage dropoff changed from 0.75 to 0.99.

-Pumpshotgun -> damage per pellet changed from 25 to 34, total damage per shot is now 340, penetration num layers from 2 to 4, reload per shell changed from 0.473 to 0.400.

-Rifle(M16) -> spread per shot changed from 0.75 to 0.60, spread decay changed from 5 to 6, minimum ducking spread changed from 0.05 to 0.04, max movement spread changed from 5 to 3, damage changed from 33 to 38, damage dropoff changed from 0.97 to 0.99.

-Rifle_AK47 -> spread per shot changed from 1.6 to 1.4, vertical punch (recoil) changed from 2 to 1, max movement spread changed from 6 to 5, damage dropoff changed from 0.97 to 0.99, rate of fire changed from 0.1300 to 0.1225, max spread changed from 35 to 30, spread decay increased from 7 to 10.

-Rifle_Desert (Scar) -> spread decay changed from 4 to 6, max movement spread changed from 4 to 3, damage changed from 44 to 48.

-Rifle_M60 -> spread per shot changed from 1.6 to 1.5, max movement spread changed from 6 to 5, damage changed from 50 to 60, damage dropoff changed from 0.97 to 0.99, rate of fire changed from 0.1100 to 0.1025, vertical punch changed from 2 to 1.5, reload time set to 4 seconds (assuming you give it an ammo reserve), spread decay changed from 7 to 8.

-Rifle_SG552 -> spread per shot changed from 0.75 to 0.50, spread decay from 5 to 6, minimum ducking spread from 0.05 to 0.04, max movement spread changed from 5 to 3, damage changed from 33 to 40, damage dropoff changed from 0.97 to 0.99.

-Shotgun_chrome -> damage per pellet changed from 31 to 40, total damage per shot from 248 to 320, damage dropoff changed from 0.70 to 0.80, reload per shell changed from 0.473 to 0.400.

-Shotgun_spas -> damage dropoff changed from 0.60 to 0.70, reload speed per shell changed from 0.396 to 0.350 number of pellets increased from 9 to 10, damage per pellet changed from 28 to 27 bringing the total damage per shot from 252 to 270.

-Smg(uzi) -> damage changed from 20 to 24, damage dropoff from 0.84 to 1.0.

-Smg_mp5 -> spread per shot changed from 0.32 to 0.30, max spread changed from 30 to 25, spread decay changed from 5 to 10, damage changed from 26 to 28, rate of fire changed from 0.0750 to 0.0700, (now only 75 slower than the other smgs rather than 125) damage dropoff changed from 0.84 to 1.0.

-Smg_silenced -> max movement spread changed from 3 to 2, damage dropoff from 0.84 to 0.99, damage from 25 to 26.

-Sniper_AWP -> damage changed from 115 to 320 (this will ONESHOT on expert and advanced so be careful!), rate of fire changed from 1.05 to 1.0775, tier changed from 2 to 0.

-Sniper_military -> damage changed from 90 to 95, Max movement spread changed from 5 to 4.

-Sniper_scout -> damage changed from 105 to 270, rate of fire changed from 0.9000 to 0.9700. (this one ALSO hurts on expert and advanced), tier changed from 2 to 0.

P.P.S: if you want to buff the grenade launcher damage, aoe and ammo capacity you need to use CVARS. Install the addon "admin system" then go to left4dead2 -> ems -> admin system and create a text file, name it "cvars.txt" and add your cvars in there. https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=214630948&searchtext=admin+system

Here's my personal Grenade Launcher cvars:
ammo_grenadelauncher_max 60
grenadelauncher_ff_scale 0
grenadelauncher_ff_scale_self 0.01
grenadelauncher_radius_stumble 250
grenadelauncher_radius_kill 225
z_tank_grenade_launcher_dmg_scale 1.76
grenadelauncher_damage 665 (ingame damage will be around 70 less of the damage in the cvar, so 665 means 595)

I strongly advice to install Solved's "grenade launcher and m60 fix" addon for a better experience. https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2937327357&searchtext=m60+fix