Crusader Kings III

Crusader Kings III

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More Buildings Reboot + AGOT
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Gameplay, Utilities
Compatible Version: 1.18 'Crane'
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更新日期
2.773 MB
2023 年 6 月 23 日 下午 7:57
11 月 25 日 上午 12:23
34 项改动说明 ( 查看 )

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More Buildings Reboot + AGOT

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描述
More Buildings Reboot + AGOT

This is a fork of More Buildings Reboot it runs independent of MBR, so you do not need to load MBR to run this mod with AGOT.


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2024 年 3 月 13 日 下午 12:34
2.7.0 update notes
Lost Nomad
89 条留言
Lost Nomad  [作者] 11 月 29 日 上午 4:51 
@Lucky Shot
Yeah the sub mod probably overloads the restore and colonise mechanic.

But even then, if it's working it should work with MBR unless LoV also overloads the county view window in which case it will be in conflict with MBR.
Lucky shot 11 月 29 日 上午 2:53 
@Lost Nomad
Ah, I had the legacy of valyria submod map expanision enabled and it must change the colonization mechanic. With the base mod (and the building mod) the colonization and restore ruin options do work. There must be something weird with the map expansion mod, I should have had them all off.
Lost Nomad  [作者] 11 月 29 日 上午 2:10 
@Lucky Shot
That event, lv_Settlement_Event.0001, doesn't exist in the AGOT mod.
Lucky shot 11 月 28 日 下午 3:58 
@Lost Nomad
Thank you, the buttons are both present in the UI but they don't seem to trigger properly. (normally an event should pop up if the gold requirement is met). I'm not knowledgeable enough to figure out why from messing around. The event id for both of them in debug is lv_Settlement_Event.0001 if that helps?
Lost Nomad  [作者] 11 月 25 日 上午 12:28 
@Lucky Shot
I've fixed the missing colonize button.

Not sure if I fixed the missing restore ruin button because I can't find any ruins that button appears for in AGOT without MBR and playing AGOT lags the crap out of my system to be able to play it for any period of time. I don't remember the mod being that laggy when I did used to play it.

However there were some missing elements of the county view that didn't copy across in the last update for some odd reason, so hopefully the missing restore ruin button has been fixed, if not let me know.
Zman420 11 月 24 日 上午 9:30 
You can also have a border to a ruin and colonize it, the earlier bookmarks got a ton of ruins/wilderness beyond the wall.
Lost Nomad  [作者] 11 月 24 日 上午 2:52 
@Lucky Shot
Oh I wasn't aware of that because I haven't played AGOT since well before Pirates entered the game.

It just has the vanilla layout so it's highly likely there's a real estate issue, I'll have a look when I get a chance, though I don't even know how to restore ruins but I assume all I have to do is own a province that has ruins to see the button in the county view.
Lucky shot 11 月 23 日 下午 10:30 
Hello, This mod seems to obstruct the restore ruin and colonize button in the game. Just wondering if there was a way to get around that?
Lost Nomad  [作者] 10 月 8 日 下午 3:51 
@Noodler
There's almost always a way to make a compatch between two or more mods, some are relatively easy, while some can be quite extensive, you won't know until you start working on them.
Noodler 10 月 8 日 下午 12:28 
@Lost Nomad
To be expected, although moving your mod above LoV solves this issue it messes up holding UI, but it remains functional. So perhaps there is a way to make compatch?