边缘世界 RimWorld

边缘世界 RimWorld

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Avali Race Patchbox
   
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Mod, 1.4, 1.5
文件大小
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更新日期
3.688 MB
2023 年 6 月 23 日 上午 10:44
2024 年 9 月 5 日 上午 7:43
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Avali Race Patchbox

描述
Avali Race PatchBox
A messy set of patches and tweaks for the Avali Race Mod (Continued)
(made by someone with rather vague idea of what a code is)

The end goal of this, is to reshape that old and simple mod so it'll actually blend into the game of Rimworld, while also better representing the titular setting.
So far everything is XML patches, but amount of them gets ridiculous. Eventually may pick the actual mod and make a "fork" for simplicity.

ONLY HARD DEPENDENCY IS THE AVALI MOD ITSELF AND THE CORE GAME
Some of the changes and new features rely on DLC and other mods, but are optional. Bulk of patches is made for just core game.

Now includes pawn and apparel textures from LDv's Race Mods personal Graphic Retouch - for Avali
Whatever graphic updates may come, will be designed around this.




THIS IS STABLE NOW.
Still a WIP and is going to change, but what's there - is functional.
(been tested on a horrible 100+ mod setup and whatever did break isn't this)

If you see some weird behaviours, it is likely some mod conflict. If you find what's conflicting, i'll try to fix it.




- So, what's in the box?
Here's a short summary so far.

- New tech progression.
Old and new stuff spread between new nodes in vailla tech tree, and several existing nodes. Everything has different requirements now, mostly the same as vanilla human analogues, or near that.
- Items rebalance
So far, actual stats left almost unchanged, but costs and tech requirements brought in line with vanilla analogues.
- Race rebalance.
Some OP stats and restrictions toned down. Added some of the racial traits (Comfort range, nearsighntess, respective implants, Guardian nanites in core. Darkness adaptation and arts affinity with Biotech. Egglaying with Vanilla Expanded framework (req. Biotech)). NPC faction's pawns brought to some kind of order. More to do here.
- DLC support.
Biotech - xenotype and kids related config, added surgeries, most of the mechanitor stuff. Ideology - "lore-compliant" settings for the culture and ideology randomizer. Royalty - already had support, just unrestricted couple more items.
- Lore pass.
All item descriptions redone in fluffier way (and somewhat generalised for Rimworld standards). Also everything else to an extent.

- New content
So far bare necessities: a bunch of new recipes to supplement progression; child clothing, a couple of implants to go with race changes, all using existing graphics as base. More may come.
- New starting scenario
Ignore the stupid description. Functionally it's just "Crashlanded but avali". Far less overpowered start than the old mod's default one. Consider their new heat weakness, nice comfy temperate forest is scorching desert with trees. Also has a custom faction icon to easier find on the map.

Misc mods support
  • Research Reinvented - field packs patch (they're slightly offset for now, needs custom graphics to fix)
  • [SYR] Scar Removal Plus - recipes patch
  • . . .

Any suggestions?




Credits?

Fluffy space raptors made by RyuujinZERO[www.furaffinity.net].

LDv's Race Mods personal Graphic Retouch - for Avali by 아몰라묻지마 - for nice textures

Thanks to people from HAR discord for their patience
Also thanks RimVali team for inspiration... and the fact that their mod being unfinished is literally a reason why this exists.
46 条留言
Flappy  [作者] 10 月 27 日 上午 11:17 
That mechanic was moved from VEF into the Saurids mod files a long time ago; what happened to it after i don't even know, maybe they removed it entirely or something. It'll be best to use some other mod's egg mechanic instead, there are a few to chose from, but all those mods are intrusive enough and i didn't want to make any of them a requirement.

Kinda surprised this is still being used! Had plans to make a better version of this, may still do that if i ever can.
But now I sadly can't work on this or anything else for undefined time because rusonazis ruined my life.
Zack_J 10 月 27 日 上午 7:24 
Sadly the egglying gene no longer work with VEF in 1.6. Did a test run in 1.5 and it still works, is it possible this to be updated? ps. I changed "VanillaGenesExpanded." into "VEF.Genes." in all 3 files and out of pure luck fixed it.
ked 2024 年 11 月 18 日 下午 9:57 
You're an absolute legend for this. Will make waiting for RimVali to get updated a lil more bearable :awswadine:
Flappy  [作者] 2024 年 11 月 16 日 下午 1:49 
Try to track down the food error. It shouldn't be happening from this mod, or the base avali mod, but i may help with fixing it.
Silvy Paws 2024 年 11 月 16 日 上午 11:50 
I don't own the Biotech DLC unfort
Flappy  [作者] 2024 年 11 月 11 日 上午 9:01 
Well yes, icemoon raptors be melty. ^^
Never encountered the thing with hunger, and there's nothing special here to influence that. Are you sure it doesn't come from some other mod? In any case, this was not being looked after for a while now. For most trouble-free experience i can recommend the Biotech fork mod by miniusAreas for now. ^^
Silvy Paws 2024 年 11 月 10 日 下午 1:33 
It's making my raptors burn alive in 20c temps lol
Silvy Paws 2024 年 11 月 10 日 下午 1:32 
Avalis seem to have NaN hunger and they seem to not be able to handle normal climate temperatures, like their comfort temp is -42 cold but -12 warm naked, -2 warm with a robe on lol
mayonnaise 2024 年 9 月 8 日 下午 5:07 
i ended up figuring it out; i think it was something with rendertrees, i forget. apologies for bugging you!
Flappy  [作者] 2024 年 9 月 8 日 下午 12:50 
Oh sorry missed this.
This mod had wrong lifestage definitions, that's what was spamming errors here.
Which one do you restore?