Total War: ROME REMASTERED

Total War: ROME REMASTERED

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Control Multiple Factions
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5.663 MB
2023 年 6 月 16 日 上午 7:22
2023 年 10 月 17 日 上午 11:47
4 项改动说明 ( 查看 )

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Control Multiple Factions

描述
Allows you to take control of multiple factions.
Your factions are managed one by one. You need to press the end turn button to take control of the next faction you control.
If you need to make any diplomatic decision between the factions you control, use the forced diplomacy mode.

How to play?
At the begin of the campaign you will get a notification. Open it and just choose your diplomacy mode and which factions you want to play.

Problems:
1. Automanage. Each time you start controlling the next faction you control, Automanage is automatically enabled for each settlement (there is no way to fix this without tampering with the game code).
P.S. There is a way to disable automanage in the discussion of this modification - https://psteamcommunity.yuanyoumao.com/workshop/filedetails/discussion/2990113403/6367585698108849746/
2. AI versus AI battles. Until the next faction comes under your control (after pressing the end turn button), it is considered as a faction controlled by the AI. For example, if you press the end turn button while controlling Carthage (to go to control, for example, Numidia), factions under the control of the computer begin their turns (until the turn reaches Numidia) and at that moment, if the faction controlled by the computer attacks Numidia , then there will be an automatic battle (same as if a faction controlled by the computer attacked another faction controlled by the computer).
热门讨论 查看全部(3)
0
1 月 23 日 上午 6:04
KMAP
KOTY
0
2023 年 10 月 17 日 上午 11:41
A way to disable automanage for settlements
ht0
0
2023 年 10 月 17 日 上午 11:31
Способ отключить автоуправление для поселений
ht0
91 条留言
ht0  [作者] 10 月 16 日 上午 7:08 
Although on the other hand, the separate modification that I left below should work the same with Barbarian Invasion and Alexander, and not only with the original as CMF.
Raubvogel 10 月 16 日 上午 5:55 
hey man I really appreciate your time for helping me :D, yeah true about using cmf for that I guess its because some type of autism haha
ht0  [作者] 10 月 16 日 上午 3:12 
https://drive.google.com/file/d/1fbINxlRY_SMtkfiKs3LMQoq6EznbuwMv/view?usp=sharing
Unzip to %LOCALAPPDATA%\Feral Interactive\Total War ROME REMASTERED\Mods\Local Mods\

But this modification won't be compatible with most modifications (if the modification manager says this modification is incompatible with another, it's 99% true).
I hope this is what you need, although I don't understand the problem with using this modification (Control Multiple Factions) without selecting more factions to control (i.e., like in the vanilla game, you'll control one faction), but you'd still have access to the forced diplomacy feature ¯\_(ツ)_/¯
Raubvogel 10 月 15 日 上午 11:05 
just tested it out yeah the mod dont disable them, diplomacy in this game is bugged from 2004 and yet we didnt get a hotfix for it even with the remasted, would be so thankful if you can do it
Raubvogel 10 月 15 日 上午 10:35 
isn't typing it directly in the console disable achievements , unlike if it comes from a mod etc
ht0  [作者] 10 月 15 日 上午 8:17 
It's possible, but you can just use console commands:
force_diplomacy accept
force_diplomacy off
Raubvogel 10 月 15 日 上午 6:03 
is it possible if you can make force diplomacy a standalone mod
Letti 9 月 10 日 上午 8:54 
thanks for this mod update ht0, i sent a message in another mod, which didn't work ia buildings and armys. But this one is 100%, thanks again.
ht0  [作者] 7 月 4 日 上午 4:45 
12. Open the file *YourModFolder*\data\world\maps\campaign\imperial_campaign\descr_strat.txt and at the end:
   12.1 If there is:
script
tutorial.txt, once_only

   Replace with
script
h_script__main.txt

   12.2 If not:
      12.2.1 Search for:
script
*SomeScriptName*.txt

      And copy *ModForCMF*\data\world\maps\campaign\imperial_campaign\*SomeScriptName*.txt
      To *YourModFolder*\data\world\maps\campaign\imperial_campaign\*SomeScriptName*.txt
      12.2.2 Open *YourModFolder*\data\world\maps\campaign\imperial_campaign\*SomeScriptName*.txt and at the very end there should be:
end_script
      Change to:
include_script cmf_script__main.txt
end_script
ht0  [作者] 7 月 4 日 上午 4:42 
6. Go to the folder where you downloaded the script cmfScriptGenerator.py (*CmfFolder*).
7. If there is no factions.txt file in this folder, create it.
8. Add the list of factions to factions.txt in the correct order.
9. Run cmfScriptGenerator.py
10. When the script is finished, text files will be created, copy:
cmf_script__main.txt -> *YourModFolder*\data\world\maps\campaign\imperial_campaign\cmf_script__main.txt
All files cmf_script_*factionname*.txt -> *YourModFolder*\data\world\maps\campaign\imperial_campaign\cmf_script_*factionname*.txt
11. For each file in *YourModFolder*\data\text\ add the contents of the file *CmfFolder*\text.txt to the end.