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Delete my mod and re-sub it.
Thank you for the solution. But if do it your way, Noctilus won't be able to move in campaign map at the first turn. I've tried fixing it my own way, can you check how it is?
@RuDo
Okay. Go ahead.
return
end
local forename = common:get_localised_string("names_name_888888839") or ""
cm:change_character_custom_name(agent, forename, "","","")
cm:embed_agent_in_force(agent, force)
cm:set_saved_value("bad_legend_only_one12", true)
end)
if not ok then
out("bad_legend_agent12_il_potente_granchio ERROR: " .. tostring(err))
cm:set_saved_value("bad_legend_only_one12", true)
end
end
cm:add_first_tick_callback(function()
cm:callback(function()
bad_legend_agent12_il_potente_granchio()
end, 0.5)
end)
if not settlement or settlement:is_null_interface() then
return
end
local cap_x = settlement:logical_position_x()
local cap_y = settlement:logical_position_y()
local agent_x, agent_y = cm:find_valid_spawn_location_for_character_from_position(
faction_key, cap_x, cap_y, true, 6
)
if not agent_x or not agent_y then
return
end
local agent = cm:create_agent(
faction_key, "champion", bad_agent_key, agent_x, agent_y
)