Barotrauma 潜渊症

Barotrauma 潜渊症

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Malachite
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文件大小
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更新日期
25.590 MB
2023 年 6 月 9 日 上午 11:53
7 月 5 日 上午 3:43
19 项改动说明 ( 查看 )

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Malachite

描述
Class: Mobile Outpost
Price: 100 000
Tier: III
Recommended crew size: 5 - 12
Dimensions: 108x24m

[CLASSIFIED] Coalition Top Management Only:

Class: Mobile Outpost / Experimental Weapons Platform
Price: 100 000
Tier: IV
Recommended crew size:
5 Veteran ꙰
or
6 Professionals ≛
or
7 Experienced ⋆
Dimensions: 108x24m
Objectives: Securing trade routes. Advanced weapons testing. A safe haven for the coalition leaders in the event of political instability.

Some of the features:
Combat shuttle
Light boarding/bombing drone
Heavy repair drone
Virtual Assistant ( Art & Help with XML by Thy Good Boy)
(Don't activate Malachite and Golden Age together to avoid errors)
Elevator (monorail) - stable version by Cryostasis
Pneumatic pipes (item transfer system)
Suck energy from outpost system
Two Cargo bays (That can be opened and flooded to speed up descent.)
Ballast maintenance
Fire suppression system
Radioisotope thermoelectric generator
Automatic internal turrets (with manual control option)
Echo-sounder
Centralized turret control system
Positron rifle (Custom pulse laser turret)
Heavy Coilgun (Custom coilgun turret)
Radiation laser turret
Mortar
3x Depth charge/boarding pod launchers
Backup power array
Exterior cameras system
Interior cameras system
Information screens
Close range obstacles sensors
Sonar position switch
Creatures inside detector
Factory
Cafeteria
Onboard store
Changeable room names
Rewards (crew motivation system)
2xTorpedoes (Periscope controlled) - by Cryostasis
Medbay & Laboratory & Prison
Electric procedures for prisoners
Remote healing
Usable Anchors (Help with xml by Thy Good Boy and Husked Captain)
Toilet with news screen
To-buy list
And a lot more...
热门讨论 查看全部(15)
10
3 月 31 日 下午 8:32
Troubles with AI
Knight Of Acedia
8
2023 年 7 月 9 日 下午 3:47
ACTIVATING MOD IN AN ALREADY STARTED GAME
Victimus
5
1
2023 年 10 月 7 日 下午 7:02
Malachite seems to be unable to finish campaign due to endgame size limitations
Epimus
308 条留言
Chef Boyardee 4 小时以前 
Also, I did the funny chat options with the virtual assistant, and I noticed it stopped reacting to the "that's an order" option. The other options work, but they're inconsistent on when they activate the punishments. I tried unsubscribing, resubscribing, and reapplying, but that didn't change anything. Again, sorry for the amount of comments.
Chef Boyardee 5 小时以前 
Sorry for the additional comment, but I also noticed that the charge speed for the supercapacitors (core 1 and core 2) slow down as they get more charged. I do like the idea that it'll charge faster on demand but slow down to not strain the junction box, but the charge rate slows to 0% when the power reaches 70% for both of them. I've only used the sub editor and not used it in campaign (go figure that the sub bigger than an outpost is incredibly expensive). I'm less asking for a change and more wondering if there's some design idea behind it, if the shop upgrades are supposed to fix it (this would make sense, actually making the ship upgrades mean something), or if there's some other reason for it.
Chef Boyardee 6 小时以前 
Also, for some reason, the virtual assistant hologram doesn't show up when I interact with the device. Thankfully it's only visual, and the text box and functions of it work just fine.

It's a shame I can't see my girlfr- *gravity explosion*
InitialDesu  [作者] 10 月 23 日 上午 12:14 
Thanks for info, I am aware of that. if you know how to fix it please write here.
Chef Boyardee 10 月 22 日 下午 11:48 
Found a bot waypoint bug for the ladder going up from the fabricator room. When attempting to go up the ladder from the room with the three fabricator signs to the room with that crane arm hlding a box, the bot will stop under the hatch and do a funny wiggle on the ladder. They can get up it to respond to a broke device or leak, but they'll wiggle otherwise.
Kalen 10 月 19 日 上午 3:33 
That's so wack. Alright I'll make a way to reload them then..
InitialDesu  [作者] 10 月 19 日 上午 2:48 
Hello, no, I don't know a way to fix it, because when you use "rearm shuttles feature" its not making new shuttles it just takes existing from the ocean floor (or where you left it) and puts it back.
Kalen 10 月 18 日 下午 9:45 
Hello! I see that you have to manually reload the torpedos with depth charges. I am making my own submarine and it has torpedos and bombs as well. But when I use them and "rearm shuttles" at a station, they come unloaded. Do you know if theres a way to fix that so they always come loaded with the depth charge I put into them in the editor?
InitialDesu  [作者] 10 月 15 日 上午 10:29 
Эта проблема уже решена, фикс этой проблемы выйдет вместе с обновлением лодки в скором времени.
N4y 10 月 15 日 上午 9:23 
Здравствуйте разработчики! Подлодка очень красивая и огромная мне нравится, бывает конечно лаги, но это из за размеров и количества объектов, но я не жалуюсь я ожидал этого. Но вот чего я не ожидал, когда нашел терминал ассистента и нажал голограммы не появилось, только текст, не знаю что можно сделать может вы знаете никто не сталкивался с этой проблемой ещё? Коротко подлодка понравилась, но если бы работала голограмма было бы ещё лучше! Помогите как решить проблему.