安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题










In terms of the previous message: if possible, you could try making those items "broken" at 1% or 1hp, that way the game still technically considers them usable. This would be similar to "Unequip at 1%". Again, just a thought I had, not sure if it's even possible or if it's something you'd want to try.
Thank you for reporting this error, this condition went unnoticed by me.
I think it's fixed now. Sorry for the inconvenience.
[00:58:50]: [string "../mods/workshop-2986162476/modmain.lua"]:40: attempt to index field 'inventory' (a nil value)
LUA ERROR stack traceback:
../mods/workshop-2986162476/modmain.lua:40 in (local) fn (Lua) <25-51>
inst = 125512 - heatrock(LIMBO) (valid:true)
data = table: 0000000040028240
owner = 112502 - trashcan (valid:true)
scripts/entityscript.lua:1152 in (method) PushEvent (Lua) <1139-1166>
It may seem strange, but the thermal stone can be repaired with a sewing kit. It is an original feature of the game.
When the thermal stone's durability reaches 0%, it continues to change its coloration but disables the heat transfer property between itself and the player. However, it regains its normal functionality once it is repaired.