Entropy : Zero 2

Entropy : Zero 2

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Explosion Ground Fire
   
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Assets: Script
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2.775 KB
2023 年 6 月 6 日 上午 8:24
1 项改动说明 ( 查看 )

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Explosion Ground Fire

在 Hds46 的 1 个合集中
Entropy Zero 2 — Addons
8 件物品
描述
Every explosion will spawn ground fires with random chance.

Made due to lack of explosive barrels in EZ2.
15 条留言
Autumnis 2023 年 12 月 17 日 下午 4:52 
Ah, alright. Would be cool if it was ported to garry's mod. Really good mod!
Hds46  [作者] 2023 年 12 月 12 日 下午 2:40 
It works on Mapbase, RTB:Redux and any Mapbase themed mods.
Autumnis 2023 年 12 月 12 日 下午 12:43 
Does this work with other source games? If not, it'd be super awesome if you made it work with some games, like Half-Life 2 or maybe Garry's Mod.
PackMan09 2023 年 8 月 4 日 下午 5:19 
im guessing "local orig = ent.GetOrigin() + Vector(RandomFloat(-80,80),RandomFloat(-80,80),0)
local tr = TraceLineComplex(orig, orig - Vector(0,0,30), ent, 1, 1)
local tr2 = TraceLineComplex(orig, orig - Vector(0,0,30), ent, MASK_WATER, 1)
if (tr.DidHitWorld() && tr2.DidHit() == false)" is fire size (specifically the top line)
Crash_Trooper 2023 年 7 月 21 日 下午 5:41 
can someone here help me i seem to have trouble getting the mod to work
Hds46  [作者] 2023 年 6 月 9 日 上午 9:38 
@pacmanproductionsz27
Yes, every explosion
PackMan09 2023 年 6 月 9 日 上午 9:25 
btw does this mod work with barrels too? (just wondering since I currently have this and the barrel one you made)
PackMan09 2023 年 6 月 9 日 上午 9:21 
k!
Hds46  [作者] 2023 年 6 月 9 日 上午 12:19 
if (RandomInt(0,100) <= 35) // Change 35 to 100 for 100% chance to spawn groun fires
{
for(local a=0;a<50;a+=1) // RandomInt(0,15) this will genereate random max number of ground fires from 0 to 15, You can replace it the whole function to a number (for(local a=0;a<20;a+=1)) or change value like RandomInt(15,20) so it will spawn between 15-20 ground fires.
Hds46  [作者] 2023 年 6 月 9 日 上午 12:16 
@pacmanproductionsz27
I don't have custom folder in main game directory and it works after subscription. Though if you load old saves it will not work. New game or started map is required for new VScript mods. Try to delete custom folder if it doesn't work for you, or move mod files from workshop folder to custom.