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Yes, Your report noted me.
And I'm checking the problem from CE dev team.
The Mapping sifted is almost likely from CE update recently.
It messes up strippedhead texture layer.
Excuse me.
What kind of art you said?
I don't add any art picture in this patch.
I had mentioned in my comment that I double and now even triple-checked that the load order was correct AND used only the mods in that list and the issue persisted on my end even in quick dev test and in new game
I have tested my game. It works as intended in new game.
Screenshot
https://i.imgur.com/a5lKmZs.jpg
The CE internal patch lacks many equipment details for 1.5 version of official Kurin HAR.
I don't have 1.4 version of game save to test.
Let this patch load order after CE and I recommend start new game.
Don't use this patch for 1.4 version of save content.
All Kurin weapons on my end have two ammo types listed in it's name but always use the first one
i.e.
"Kurin sniper rifle (good) (5.56x45mm NATO) (7.62x51mm NATO)" uses only 5.56x45mm NATO
"Kurin carbine (excellent) (.45 ACP) (5.56x45mm NATO)" uses only .45 ACP
I double-checked the mod load order and tested with both my full mod list and only the five the issue persists in both cases. The kurin weapons are the only ones that get this doubling up of ammo types in the name.
CE now has an internal patch for Kurin HAR and it seems that the two are conflicting. This patch only appends the ammo type to the name of the gun, but the ammo type from the internal CE patch overwrites this one
For example, I see a comment in the xml for Kurin weapons in this mod that the SCAR-L CQB was used at the base for the Kurin carbine and thus uses 5.56NATO, yet in-game with the correct load order, the Kurin carbine uses .45 ACP
Yeah thanks for the reminder.
I worked on patching at low priority of speed.
And It is finally finished.
[Kurin HAR Edition CE Patch] Patch operation Verse.PatchOperationSequence(count=1, lastFailedOperation=Verse.PatchOperationFindMod(Kurin HAR Edition)) failed
However, actually going into DevTest and forcing raid of friendly and enemy Kurin, there aren't any errors; only the startup errors of "XML Duplicate" and "Patch operation failed". Still playable