边缘世界 RimWorld

边缘世界 RimWorld

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Galactic Factions - Republic (Phase 1)
   
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Mod, 1.4
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2.219 MB
2023 年 6 月 3 日 下午 10:36
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Galactic Factions - Republic (Phase 1)

在 TechnoFox 的 1 个合集中
Galactic Factions
2 件物品
描述
"Republic forces, hailing from the renowned 501st Legion, have descended upon the distant Rimworld, unleashing the might of the Clone Army upon uncharted territories. As the fires of war spread, the valiant soldiers of the Grand Army swiftly establish forward outposts, diligently expanding the reach of the Galactic Republic. Led by skilled Jedi Generals, they forge a path through treacherous terrain, combating marauding pirates and fending off relentless waves of hostile forces. The Rimworld trembles as the indomitable might of the clones echoes through the galaxy, bringing order and justice to the farthest reaches of the unknown."


Features

- A new faction known as the Republic (Phase 1)

- New Xenos:

- Clone: A psychically deaf group of clones produced on Kimino

- Custom Settlements, with 110+ buildings

- Urban ops system with enemies staying inside, as well as having traps and fortifications

- Outposts: Packed with several enemies these settlements will have a decent amount of resources but will require a large amount of clearing

- Compounds (Coming Soon): Often containing the leaders of the Republic


Updates

June 3rd, 2023 - Published


Highly Recommended Mods


Run and gun: Recommended as some enemies will attempt to flee and will give extra engagements in gameplay.

Simple Sidearms: Allows for players to utilise guns and breaching tools at the same time


Known Issues

Unfortunately the spawning system for the settlements is not perfect, after some testing i found that if the settlement is placed on a complex tile Ie. A tile with high mountains, a river and/or road passing through it. Can cause issues with spawning the compound. and can sometimes leave an empty field 5-10% of the time if the game selects a compound. Unfortunately I haven't found an good solution quite yet however I am in the process to find one.



Incompatibilities

CAI 500 and anything that alters combat ai: As far as I am tracking AI 500 has given me several errors as well as causes pawns to dig out of their fortifications, best to avoid if at all possible.

Combat Extended: Unfortunately do to the dependencies of this mod, CE will not be available for this mod


Coming Features

- More diverse sets of buildings

- Compounds

- Jedi integration?

- Next on the roster are the droids & Phase 2


Common Questions

Will other factions be able to utilise the urban system?

Unfortunately no, the system works off the Republic being pre placed in the room and saved using VFE, this means that unfortunately only the Republic can utilize the urban system. However Vanilla base generation still functions with this mod

These are a LOT of requirements, why?

To put simply as a modder it makes it way easier to implement and create believable buildings and areas with these mods but the long form is...

Mods

Star Wars - Clone Armor: Kinda needed

Star Wars - Armory: Easy to implement, as well as a requirement for a future mod

Outer Rim Core and Decor: offer the most comprehensive set of decorations and buildings to create star wars like structures

VE Props: Allows for more lived in buildings

Urban Factions: For the factions to utilize the AI as well as the frameworks Items

VFE: Allows for the custom settlements and various other adjustments


DLC

Biotech: Allows for Clones to have genetic predisposition to male
2 条留言
FadingBrick 2024 年 1 月 9 日 下午 1:40 
With all the mods I have plus the required mods it seems to produce the gray screen of doom destroying even new colonies. If possible please fix/ send a incompatible mods list
Kel'Thuzad 2023 年 6 月 5 日 上午 12:26 
Idea: Clone Trooper 'Mechanoids' - player only, requires High Mechtech/republic researches; Mechanoid with clone armor/rifle, cost scaled to resource cost of armor/weapon, capable of hauling and fighting, player only. For the CIS, maybe the officer droids could add/have their own bandwidth?