边缘世界 RimWorld

边缘世界 RimWorld

99 个评价
Guns Galore X - Run'N'Gunners
2
   
奖励
收藏
已收藏
取消收藏
Mod, 1.4, 1.5, 1.6
文件大小
发表于
更新日期
1.419 MB
2023 年 6 月 3 日 下午 7:17
9 月 26 日 下午 2:22
10 项改动说明 ( 查看 )

订阅以下载
Guns Galore X - Run'N'Gunners

在 Slippin' Jimmy 的 1 个合集中
Guns Galore
15 件物品
描述
Vanilla and Combat Extended supported.

Guns Galore X is a supplementary series that runs parallel to Guns Galore, mostly for weird or unusual packs and/or commissions that don't quite fit in the scope of the main mod.



Adds the Run'N'Gunners (yes, reference intended), a small guild of gunsmiths, manufacturers, and tradesmen; the principle arms producers and dealers on the Rim. They sell large quantities of weapons and ammunition all of which are produced in house. The Run'N'Gunners don't raid or make war, even with their enemies - their only interest in conflict is how they can profit off of it.

You can still receive quests and trade caravans from the faction, however its main purpose is for the absurdly large number of weapons they sell, taken from every other Guns Galore mod - they will always have at least a few weapons from each pack you have installed. At their faction bases, they are guaranteed to have a stock big enough to equip a small army. With Combat Extended enabled, they also sell an enormous quantity of ammo.

This mod also adds some uniforms and two fictional assault rifles. The weapons are disabled by default but can be enabled using Vanilla Expanded Framework's mod settings feature. Please see the list below or images for specific items.

A list of all current and upcoming weapons can be found here.[docs.google.com]



Q: CE Compatible?
A: Yes.

Q: Where do I craft the weapons?
A: At the Galore Gunsmith Table (for old weapons) or the Galore Weapon Machining Table (for modern weapons.) These can be found in the Production tab.

Q: Where do I research the weapons?
A: Everything is unlocked via Guns Galore's own research tab.

Q: How do I make the turrets?
A: You have to craft the dismounted variation of the gun first. Yes, you can use the dismounted version as a weapon as well.

Q: What are the compatible mods?
A: There is currently built-in support for Muzzle Flash, Vanilla Weapons Expanded - Heavy Weapons, and of course, Combat Extended.

Credit:

Jicker / Slippin' Jimmy - Art, XML

Krazy - Apparel art.

Taranchuk - Weapon Switch functionality.

Vanilla Expanded Team - Multi-Verb system and settings patching functionality.

CC BY-NC-ND[creativecommons.org]
[discord.gg]
[ko-fi.com]
[www.patreon.com]
热门讨论 查看全部(2)
0
2023 年 6 月 23 日 上午 1:42
置顶: Bug Reports
Slippin' Jimmy
0
2023 年 6 月 23 日 上午 1:29
置顶: Suggestions
Slippin' Jimmy
25 条留言
Slippin' Jimmy  [作者] 10 月 17 日 上午 11:39 
@Vril

Not currently. Will be updating it so that they do.
Vril 10 月 17 日 上午 5:25 
do they sell guns from other weapon packs?
This_Guy 7 月 16 日 上午 11:26 
I can understand the run'N'gunners becoming raiders in a medieval world, the power of firearms in an old world can get you a bit power hunger
Slippin' Jimmy  [作者] 6 月 1 日 下午 6:55 
@Enigmite

Indeed, that should be fixed in the next update.
Enigmite 6 月 1 日 下午 12:52 
As a heads up - starting a game with a VFEM2 medieval scenario causes Run'N'gunners relations to be -100 as Run'N'Gunners are defined as permanently hostile to all factions except outlanders and tribals in Factions_MIsc.xml (found in Defs\FactionDefs in the mod folder). Permanently hostile Run'N'Gunners can threaten raids for silver- refusing the threat will cause an endless error where a raid cannot be generated as this faction cannot raid. To fix this, delete the "permanently hostile" section of code in Factions_Misc.xml and use dev mode to set relations to neutral or allied.
Phobeseneos 5 月 12 日 下午 4:47 
Somehow it fixed itself they wouldn't sell generic before but today they do :D!
Slippin' Jimmy  [作者] 5 月 12 日 下午 1:13 
@Phobeseneos

Do they not? They are configured to sell ammo with CE enabled.
Phobeseneos 5 月 12 日 上午 9:45 
I wonder if it is possible to make them sell "generic" ammo
Slippin' Jimmy  [作者] 2 月 17 日 上午 8:27 
@60threin

It would be possible, I'd just have to make a patch for it (or someone else would have to contribute one.)
60threin 2 月 17 日 上午 8:03 
Would they carry guns from other gun mods too? Would that even be possible?