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Punching a prop now properly applies damage to the prop if it can't be grabbed.
Grabbing objects was moved to the serverside to make sure that objects that are attempting to be grabbed are not frozen (you can't grab frozen props anymore, much better for level makers).
Simulated use actions (punching also simulates pressing E) had a small bug that was fixed.
Honestly I'm surprised I even wrote this code because looking back it seems way above my level. I didn't even use an LLM, I just genuinely don't remember how I figured any of it out.
nintindo