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Rapportera problem med översättningen










I will give the collection a try. Thanks for organising it and making a mod for this in general, super cool!
Animals more than likely bleed out if they aren't patched up, this can make trade convoys attractive targets with archers since arrows almost always cause bleeding.
Also, if you're playing with the Roleplay collection, try traveling up to Bast if you want to see large scale battles with armored opponents (ie. Multi-front, multiple factions - 100s of combatants dueling it out for territory)
This mod was built around the default rates, so 4x'ing it would certainly make it untenable lol. With the current setup, you won't really need to adjust the rates in my opinion since you'd more than likely bleed out at <20-30 Toughness and it slowly scales to "manageable" after that. The mod is designed around teetering on the edge of death or surviving to make it more engaging. You can see this in action even in the Hub with bandits dying after battles instead of standing back up with a missing arm lol.
I usually like a very challenging experience, and tend to play with death chance set to 4x. Usually I will play with Hivers, and 4x death chance is already quite punishing, where losing a limb or two can mean your characters bleed out very quickly, or sometimes die immediately.
With the changes from this mod, would you recommend lowering death chance, or do you think 4x would still be doable while playing hive? I don't mind a punishing experience, but I would want to avoid the situation where losing a single limb is always an instant death due to the bleed changes.
Thanks for the mod, very cool