Garry's Mod

Garry's Mod

141 个评价
gm_quake Maps: Deathmatch
   
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素材类型: 插件
插件类型: 地图
插件标签: 快乐, 风景
文件大小
发表于
5.820 MB
2014 年 8 月 9 日 上午 8:49
1 项改动说明 ( 查看 )

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gm_quake Maps: Deathmatch

描述
Quake's deathmatch maps, updated and enhanced for Garry's Mod. Every map has been fully noded, bumpmapped, and outfitted with new water and skybox textures to take advantage of Source's new features. All map entities are fully functional, although I can't guarantee full accuracy to the source material.

MY OTHER PACKS: (more coming soon)
Episode 1
20 条留言
E-PhinPhan (Suspended) 2020 年 10 月 6 日 上午 11:38 
half life resurgence already has quake
Mozilla_Firefox. eXe 2020 年 7 月 4 日 上午 6:17 
What about SNPC? Its real to create? Sry for bad english :(
Spat856 2019 年 2 月 26 日 下午 7:57 
2Fort5 map port would be sweet.
Toki 2018 年 1 月 15 日 下午 4:37 
nice
the outcasts 2017 年 11 月 19 日 下午 10:28 
man i havent play quake in a long time thank for this map
jahpeg 2015 年 11 月 1 日 上午 3:37 
WAREHOUSE! :D
bug (big!) 2015 年 8 月 24 日 下午 8:14 
I feel really bad for not playing Quake before, but it looks very interesting.
Moon. 2015 年 7 月 30 日 上午 3:44 
Ye, rebuilding broken geometry on decompiled maps can take hours. Lets not get started on hl decay....
I do have func_plats in the hl1 source config, i cannot use them because i want to use quake moving sounds though, and its difficult to specify sounds in those old entites.
I was also thinking func_train instead of tracktrain since its less bugged, but gave up due to the sound thingie.
Shame you could not get the textures to warp though, That would be really useful.
Oh by the way, error adding friend. No idea whats going on there.
mariteaux  [作者] 2015 年 7 月 29 日 下午 8:57 
No no, I've tried porting the Op4 maps. Shit does not work. Ever. Decompilers are the stuff of nightmares.
It might've failed to export cuz they're both special textures, ie animated by the engine. It worked when I got it out of the bsp. I didn't use the water anyway, I figure if I can't get it warping like in Quake, I'd rather not to begin with.
The doors don't have to tracktrains, yes, but Quake's doors open weird, like out and then to the left. With a regular door, it'd just pop into the wall, and that's not what I want at all. A tracktrain is just cosmetic. If you edit your fgd, you can bring back plat as a valid entity, sounds included. I did that with e1m2.
If you wanna talk more about it, send me another request or something.