Age of Wonders 4

Age of Wonders 4

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Taunt for All Tanks
   
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标签: Mod, Units, Balance, Abilities
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2023 年 5 月 26 日 上午 2:09
2024 年 11 月 5 日 上午 5:54
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Taunt for All Tanks

在 Farsight 的 1 个合集中
Farsight's Age of Wonders 4 Mods
40 件物品
描述
Added Taunt ability to all Shield Units in the game, now Shield Units can finally do their jobs, Tanking!

Taunt Range is increased to 4 and Taunt ability Priority to High.

All Shield Units now have Defensive Masters passive.

If Support Units have Heals then it's only make sense that Shield Units have Taunt in my opinion.

Note:
- If you are using my 'Exemplar Healing Prayer' mod, please put 'Taunt for All Tanks' mod BELOW the 'Exemplar Healing Prayer' mod in load order.


Latest Update:
- Updated for Ways of War!
28 条留言
Shocky 4 月 20 日 上午 3:08 
Nice mod, but unfortunately shield units can't move into bushes etc. with this mod. Might be a combination of mods that causes this, but it got fixed for me by removing this mod.
I think also the bug is fairly old, since I remember seeing this a year ago as well. Didn't think much about it until I had a very dense forest map. ^^
Grathocke 2024 年 11 月 7 日 上午 10:04 
I just want to say thanks for this mod. I've been using it since the very beginning; A simple, but essential mod.
Farsight  [作者] 2024 年 11 月 6 日 上午 6:25 
- Updated for Ways of War!
Farsight  [作者] 2024 年 9 月 8 日 上午 12:13 
@kurgan2, - Updated for Eldritch Realms!
kurgan2 2024 年 7 月 2 日 上午 1:43 
For some reason, this mod and True Strike for all Ranged mess with starting race traits and culture choices. The Syron ability Empowered by Magic vanishes from the list, and in the mystic culture, the abilities where it says 'Units gain' is blank, not showing what they gain. I am using Eldrich Realms, so it's quite possible it just needs an update.
Dunadd 2024 年 5 月 3 日 下午 8:27 
Doesn't seem to work for shield units added by tomes from mods. Not criticising though. Thanks again for making this.
Dunadd 2024 年 4 月 8 日 下午 3:24 
Thanks for making this! Is it saved game compatible? Or do you need to start a new game for it to work?
eharper256 2024 年 3 月 31 日 上午 6:39 
Well, Bastion already has Watchful anyways since the recent patch, and arguably really doesn't need much else with his new kit of Inspiring Defence and Defensive Sweep (and potentially a mount as well). Taunt by itself if perfectly fine in fact.
Farsight  [作者] 2024 年 3 月 30 日 下午 10:10 
@eharper256, What passive ability should I give Bastion to make up for his lost identity then?
eharper256 2024 年 3 月 29 日 下午 12:36 
It's a good start.

I'm still of the opinion that Def Masters should be limited to Industrial as super tanking is part of their identity which they've lost.

Adding Watchful is no-where near as valuable since tanks generally have fairly bad counter strikes anyways (and First Strike should be limited to spears as it's their thing).

Moreover, you're actually making the already kinda busted Tome of Enchantment even better; since Spell Tempered Shields is adding even more Resistance to your Shield Wall.