安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题










Most puzzles were intuitive but challenging, although I struggled with the electrical connection puzzle on the wall. In the mathematician's room: as others have noted, in most cases, the three primary colors are red, blue, and yellow. But in light, the three primary colors are red, green, and blue (thus the use of RGB in TVs/computer monitors). My favorite part of this escape room is how some creators will compartmentalize puzzles, but include item elements of different puzzles, so that you must consistently switch tack; the feel of multitasking makes me feel smarter, haha.
All in all, a brilliant map by Brengo, even better than Stroke of Genius and Plastic Paradox. Well done!