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NDefines.NMilitary.SLACKEN_AP_DROP = 0.01 -- changed to 0.01; original value is 0.05
So that you lose 1% army professionalism a year for 200% manpower recovery while active.
So you'd prefer buffing 1% to 5% cost annually? Or the other way around?
You'd also help out some of the people who forget to turn their slacken modifier off for a few years.
Also removed the drill decay modifier for professional armies - armies with high drill and high professional effectively never decay (or decay ridiculously slowly). As such, this should keep drill necessary even for professional armies late game to ensure additional combat effectiveness (on top of their professional tier buffs).
If there was a way to mitigate drill decay/skill via active combat that'd be great, but I don't see such an option at present in the code (AFAIK)...
I'm inclined to try and tweak it further.
As for siege ability, I often go for Ideas that boost siege ability so I have very fast sieges anyways. If others argue for boosts to siege ability I will make the changes.