武装突袭3

武装突袭3

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Scenebuild Model Mashup
   
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Data Type: Mod
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7.591 GB
2023 年 5 月 17 日 下午 3:10
2023 年 9 月 5 日 上午 3:52
7 项改动说明 ( 查看 )

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Scenebuild Model Mashup

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DISCLAIMER: THIS IS A REUPLOAD, NONE OF THIS IS MY WORK
A mashup of all of Roach, Giggs, and Wreckers models like rubble, wrecks, and surfaces.
13 条留言
ZazaBubu 2 月 3 日 下午 1:15 
Yes, german crane is from Wrecker Objects. Thank you.
RianeA3  [作者] 2023 年 10 月 20 日 下午 2:15 
@cia.windows Civie corpse models in this but no soldiers
RnevesAI 2023 年 10 月 20 日 上午 9:43 
Does anyone have mod soldier and civilian corpses to build scenes from?
RnevesAI 2023 年 10 月 14 日 上午 6:39 
Rattnegg_the_brute: Thanks bro, I got it through POLPOX's
Walker 2023 年 10 月 12 日 上午 5:39 
@cia.windows Bro, try this code in the init line under properties. it used to work also in MP if the object is not moved.

_decal = [typeOf this, getPosWorld this, getDir this] call BIS_fnc_createSimpleObject;
[_decal, 5] remoteExec ["setobjectscale", 0];
deletevehicle this;
RnevesAI 2023 年 7 月 21 日 上午 7:51 
Friend if possible be sure to update this mod, it's just fantastic
RianeA3  [作者] 2023 年 6 月 27 日 上午 11:29 
Maybe try using POLPOX's artwork supporter
RnevesAI 2023 年 6 月 27 日 上午 10:44 
thank you for the answer my friend but this option does not appear for the scale editor
RianeA3  [作者] 2023 年 6 月 27 日 上午 9:12 
@cia.windows I already answered you, double click on an object or right click and go to properties. From the objects properties open the transformation tab and it will have an option for object scaling.
RnevesAI 2023 年 6 月 27 日 上午 9:06 
some objects of this mod have a smaller scale I wanted to know if there is any way to modify the scale of these objects in the editor