Stranded: Alien Dawn

Stranded: Alien Dawn

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Jaggid's Trash Can
   
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标签: Buildings, Resources
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2023 年 5 月 16 日 下午 3:32
2023 年 11 月 16 日 下午 4:11
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Jaggid's Trash Can

描述
Adds a trash can that lets you throw out resources using 'recipes' that create a 'trash' item which decays in a matter of hours.

Set up a stockpile near the trash can set to allow only 'trash' to allow it to decay.

Originally I had the mod set up to auto-fail recipes, which destroyed the resources without creating the trash, but they would then do the recipe indefinitely until you were completely out of the resource. I decided this was not ideal. :)
16 条留言
hinoron1 2024 年 3 月 15 日 下午 5:38 
(Up to herds of 500 and 45k dried meat now. I guess if I want to deal with this tonight it's time to make rows and rows of scrap shelves and let that meat fester in the sunshine! :steamfacepalm: )
hinoron1 2024 年 3 月 15 日 下午 4:30 
Can you add Dried Meat to the food-trash list? I'm playing Insane mode and a few herds of 250+ rabid camels have resulted in a truly comical amount of dried meat. At over 25k, It's really dominating my food storage. :P
PapaTango 2023 年 12 月 28 日 下午 7:40 
Thank you for this one. Playing the DLC and its new scenario, there is so much scrap metal from the toasters that I had to stop salvaging the debris many times, and could not count on the rare trade ships to buy all my surplus. Well, at least "scrap" metal is meaningful now :steammocking:
Jaggid Edje  [作者] 2023 年 11 月 28 日 上午 8:48 
That isn't a special feature for this mod. It's how the game's recipes all work.

If you are making clothing, for example, you can limit which fabrics are used. Such as not wasting Synthetic cloth on your T-shirts, when you have plenty of cotton.
Conan of Oz 2023 年 11 月 28 日 上午 8:35 
Okay, my bad. I didn't realize that extra control was there.

My new suggestion would be... add the explanation you just gave me to the description above. I'm not the most observant sort, so maybe it's just me, but perhaps others have hit the same problem and given up on this tool rather than talk to you as I have done...
Jaggid Edje  [作者] 2023 年 11 月 26 日 上午 7:28 
That would require an entire set of custom code, @Conan of Oz. This mod already does what I need it to do without all of that time spent coding.

I'm not sure why using this would destroy resources that you don't want to though. Each recipe can be customized for the exact resource that you want to throw out, and survivors always prioritize the lowest durability resource.

When you select a recipe to destroy construction materials, for example, deselect everything except wood. Then it will destroy ONLY wood. It sounds like you are not doing that selection/deselection process.
Conan of Oz 2023 年 11 月 26 日 上午 7:22 
A suggestion...

Make this function the same as a crating station, except that instead of creating, it destroys, but with the same precise item selection, and quantity controls. Working on a category as it does right now tends to destroy things I want to keep and not get rid of things I want to trash. So for instance...

I have run out of storage space and see I have a stupid huge stockpile of wood. So I open your "crafting station" and select "Wood" as the item to work with, then...

Times :- and select how many of this resource to destroy, OR
Until :- and choose a cap for this resource. Any time this resource exceeds that number, it triggers a job to start bringing it this resource for destruction until amount is reduced to the cap, OR
Forever :- meaning to destroy ALL of this resource. Never use hay? Set Hay to "forever" and any you accidentally harvest will be destroyed. Or just use Until and set quantity to 0.

Happy to test this with you if you are interested.
Jaggid Edje  [作者] 2023 年 9 月 1 日 下午 2:41 
I don't understand your question @HerrBaron?

If the mod is installed, you can construct a trash can in the game, and then use it.
HerrBaron 2023 年 9 月 1 日 下午 2:38 
Sorry if this is obvious; but...What "trashcan"??
Sergej 2023 年 7 月 21 日 上午 8:52 
Thank you!