全面战争:战锤3

全面战争:战锤3

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Realistic Replenishment - 50% slower (7.0 Ready)
   
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2023 年 5 月 16 日 上午 10:56
12 月 6 日 上午 11:17
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Realistic Replenishment - 50% slower (7.0 Ready)

在 GOW LIKE A BOSS 的 1 个合集中
GOW LIKE A BOSS TWW3 Mods
32 件物品
描述
Update 7.0: Mod had to be rebuilt from the ground up due to table form changes, which has the added benefit of ensuring all new replenishment additions since the mod was originally made should have been found. There should be no more missing adjustments, but if so, please let me know.

Update 5.0: All new changes to replenishment have been found. There were a lot. I have found them all and halved them to fit the new content in with the theme of this mod. This should apply to any plague effects on replenishment as well. Also, a few errors that may have existed previously have been noted and corrected.

This mod is for anyone who wishes the comically fast army replenishment was slower.

It doesn't make sense that you can have a major battle, lose 90% of each stack, then by the next turn, or at most two turns later, have the entire army good as new. I made a similar mod in Total War Warhammer 1 at a 90% replenishment rate decrease, but the issue with that was the AI doesn't know how to merge units and recruit more - so it just wanders around with near-dead stacks.

I hope to split the difference in this mod: making replenishment rates slower and less ridiculous, while also not kneecapping the AI so much that it can no longer properly function.

This mod applies to both Player and AI and affects all units, abilities, and items in the game that affect campaign replenishment. In-battle spells and abilities are unaffected.

---
Like all GOW mods, this mod has been cleaned to prevent accidental overlap with other mods. That said, this mod changes a LOT of tables, and conflicts are possible. Load my mod with a higher priority to ensure it's overwriting the replenishment rates of any overhaul mods you may be running.

There is now a submod for ChaosRobie's The Old World to bring replenishment changes he added in line with this mod. Please see link below

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3282614630


Save game compatible.

Disclaimer: It is possible, but I hope unlikely, that I missed a replenishment rate adjustment. If you notice your replenishment numbers are not reduced, and you have confirmed that my mod's changes aren't being overwritten by another mod (the easiest way to do this is just loading your game with only my mod on), please post a comment about it. Please include the faction, character name, skill, #value, and/or any other information that would help me find the value to fix it. Enjoy!
122 条留言
minecraft with gadget 12 月 6 日 下午 2:01 
Can you update the Old World version too?
itmeansnothing 12 月 6 日 下午 1:25 
The following mods cause a crash to the Database:
realisticreplenishment.pack

The first invalid database record is
wh3_dlc24_tze_the_changeling_diplomacy_parasitic_1wh_main_effect_f
orce_all_campaign_replenishment_rate in table
building_effects junction_tables
and pack file realisticreplenishment.pack
Moutshoot 12 月 6 日 下午 12:37 
The following mods cause a crash to the Database:
realisticreplenishment.pack

The first invalid database record is
wh3_dlc24_tze_the_changeling_diplomacy_parasitic_1wh_main_effect_f
orce_all_campaign_replenishment_rate in table
building_effects junction_tables
and pack file realisticreplenishment.pack
GOW LIKE A BOSS  [作者] 10 月 8 日 下午 3:47 
@Olafr_the_Viking
It should. Even if new content is added with new replenishment, those numbers will simply not be adjusted, making the mod still apply to the old numbers (meaning the mod goes from correcting 100% of replenishment to 99%, 98%, etc.). I will do a full update once the new DLC drops, but it will work in the meantime.
Olafr_the_Viking 10 月 3 日 上午 12:16 
does thi work with 6.3.1?
Seprest 7 月 20 日 下午 1:48 
Anyone tried this with SFO?
KingSnack 6 月 9 日 下午 10:19 
Man, the AI still is outpacing me in replenishment, i need to double up on replenishment nerfs for tha AI
MartialDoctor 6 月 1 日 下午 11:26 
Ok, thank you GOW. Appreciate your work here!
GOW LIKE A BOSS  [作者] 6 月 1 日 下午 10:03 
@code18
Added; thank you!

@Shatilov
Those lines are already in the mod (default values are 10, the mod has all three at 5).

@illenvillen23
This mod adjusts both user and AI replenishment down by 50%. If you notice the AI constantly replenishing at a higher rate than you, it may be a mod conflict or something with that AI faction that allows them higher replenishment. Late game especailly you will still see high replenishment.

@MartialDoctor
This mod has over 1000 lines of changes to replenishment. Some very helpful users post things I miss and I fix them as I'm able, but these are very small issues within the scale of the mod (one thing out of 1000 that isn't reduced to 50%). I wouldn't worry about the mod not functioning as intended if I haven't fully caught up on a change or two.
MartialDoctor 6 月 1 日 下午 7:55 
@GOW
Sorry to bother but do you plan on addressing these bottom issues that were brought up? I'd really like to use your mod but I worry it isn't working properly at the moment.