Crusader Kings III

Crusader Kings III

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Stressful Conquests
   
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1.484 MB
2023 年 5 月 16 日 上午 2:05
2024 年 3 月 21 日 上午 9:11
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Stressful Conquests

描述
Enhanced Stress mechanics tied to war declarations, victories, defeats, and white peace outcomes.

Impacted Personality Traits (through stress gain/loss) :
Craven, Ambitious, Content, Lazy, Stubborn, Greedy, Zealous, Cynical, Compassionate, Sadistic

95% of war types are included.

No stress on declaration for attackers in faction wars, as it requires GUI modding. (Potential contributors are welcome).

Playing wide is relatively easy, as the player can continue conquering lands with few limitations, regardless of their character's personality traits. On the other hand, the AI considers declaring war or not based on their personality modifiers.
This mod compels the player to engage in more roleplaying as their character when deciding whether to declare wars or not. Characters now experience stress gain or loss upon war declarations victories, defeats, and white peace outcomes, depending on their personality traits. For instance, ambitious characters lose stress while content characters gain stress.

Compatible with updated (1.9.X) save files.
Compatible with total conversion mods.
Compatible with achievements

I will continue upon adding on this mod and implement further mechanics that would force roleplay, based on the character’s nature.

Feel free to ask any questions or provide your opinions and contribution regarding the development.
32 条留言
Ġedryht of Wōden 6 月 16 日 上午 8:04 
How do you reckon this pairs with The Fallen Eagle?
I want Britain to remain a place of fractured kingdoms for long. I want the Franks to be locked in a Gavelkind struggle & less insane migrations. However, this was a very violent time period, just not an Imperialist one.
With the Hordes DLC you can now demand tribute from people. This was excessively common at the time period & conquests were far less common, even during the later middle ages.
Someone should tweak the AI with that in mind.
TeleportBehindYou 2023 年 11 月 24 日 下午 12:06 
does this need to be updated?
Headtaker  [作者] 2023 年 10 月 20 日 上午 11:47 
@besser

any language
besser 2023 年 10 月 19 日 上午 2:11 
do i need a translation or does it work with any language?
Headtaker  [作者] 2023 年 7 月 7 日 上午 8:54 
@NVA stress effects also apply to AI yes.
NVA 2023 年 7 月 7 日 上午 6:48 
does this affect AI too?
Headtaker  [作者] 2023 年 6 月 14 日 下午 1:09 
@Riaman, this idea requires additional coding labor while the following ingame impact is negligible, however it will still add to realism
@Gnasty Gnome, tnx
Riaman 2023 年 6 月 12 日 上午 11:05 
stress traits for losing/winning as commanders?
Gnasty Gnome 2023 年 6 月 12 日 上午 1:13 
good idea bro. rp players forever
twink12kdd 2023 年 5 月 27 日 上午 6:22 
Headtaker, oh, right i see this now
that makes sense
you can also at some point thinking about addint completely new stuff into the game, like new personality traits or events or new interactions with other characters
i feel like for me these are the core of what role playing in this game feels like