tModLoader

tModLoader

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Assorted Mod Compatibility
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模组功能: 游戏调整, 视效调整
tModLoader版本: 1.4.3, 1.4.4
文件大小
发表于
更新日期
1.055 MB
2023 年 5 月 15 日 下午 5:30
2024 年 6 月 12 日 上午 8:09
10 项改动说明 ( 查看 )

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Assorted Mod Compatibility

描述
Assorted Mod Compatibility adds a lot of compatibility between several mods. Support added by this mod can be enabled/disabled by the user.

Some examples of current compatibility:
  • Many modded bosses now drop Shadow Diamonds if Magic Storage is enabled.
  • Mech Bosses Rework's new mech bosses now drop Strange Plating if Thorium Mod is enabled.

See the Discussions tab for a detailed breakdown of compatibility, as well as links to all mods and a planning post.

Thanks to the following users for localizing this mod!
  • GamMa (Simplified Chinese)

If you're experiencing bugs:
Go into this mod's "Misc. Config" and check "Disable IL Edits", then restart the game.
If the issue still happens, report it on the GitHub!
If it doesn't, then you're facing an issue with this mod's IL edits. You can keep "Disable IL Edits" on, but doing so disables some support.
To circumvent this issue, don't reload mods after starting the game. This will (hopefully) be fixed when the mod ports to 1.4.4, but it's out of my control for now.

Source available on GitHub: https://github.com/Antirhinnum/RandomModCompat
PRs for new support or localization are always welcome!
Modders: If you work on one of the mods this mod adds support for and want to integrate that support directly into your mod, please get in contact!
引用自 tModLoader
Developed By Snek
热门讨论 查看全部(18)
39
2024 年 8 月 8 日 上午 5:36
置顶: Next Update, Future Plans, and Blacklist
Snek
13
2023 年 11 月 25 日 上午 8:11
Thorium Mod
Snek
3
2024 年 5 月 25 日 下午 12:12
Dragon Ball Terraria 1.0.9.9 Ported
Snek
121 条留言
UUGOU 11 月 27 日 下午 1:43 
good things
Pixus 4 月 24 日 上午 6:35 
Noted, and thanks! I'm not sure if I'll upload it as a new mod or not so I can maintain it but we'll see.
Snek  [作者] 4 月 23 日 上午 10:59 
@Pixus That'd be fine by me.
Pixus 4 月 23 日 上午 10:53 
Been thinking about it and, while I'm not really that proficient in C#, I could probably brush off my old build and/or make a fork of this mod that tries to fix up some of the problems, or at least the whole Thorium and Orchid compat problem. Would that be okay with you?
Awesome265 4 月 22 日 下午 8:46 
Damn, all good! Let me know when you can get it fixed. Overall I like the fixes here.
Snek  [作者] 4 月 22 日 上午 7:17 
@Awesome265 This is an issue with this mod's compatibility between Thorium Mod and Orchid Mod. I unfortunately don't have much time to work on this mod and fix this right now, so you should disable this mod for the time being.
Awesome265 4 月 21 日 下午 5:24 
For some reason the game crashes when used with the Orchid mod. Says something about the shaman class.
FatalError404 1 月 27 日 下午 5:44 
Is it possible that there is compatibility between Flail rework with Calamity or Fargo's?
frosty 1 月 11 日 上午 4:16 
@Snek is compatibility between remnants world gen and secrets of the shadows world gen possible?

as far as i can tell, so long as either one of the modded ocean biomes (shadow probably) generates on the opposite side it seems like it wouldn't actually have any problems.
(some things obviously don't exist in the world naturally independently of the ocean stuff, like the mushroom cocoon things, but that's probably fine)

it generated with both overlapping on the right side of the world with the jungle three times now
(one of which i disabled micro-dungeons with the seed previewer mod because it kept getting stuck in that spot).

or if you know of how I could at least change that value for myself some way with an existing mod (I've had no luck) so it does that then that would be much appreciated.
Snek  [作者] 2024 年 11 月 5 日 上午 10:38 
@Daybroken Hello! Unfortunately, I don't have much time to work on this mod right now. You should be able to safely disable this mod until I get more time to fix it.

@doot_revenant666 If if does, I wasn't aware of it. I wouldn't be surprised with how many cross-mod patches the dev makes, though. I'll look into it whenever I have time to work on this mod again.