安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题










I'd recommend using this mod for your needs instead.
It was made 2 months after this mod's last update, and has been getting updates since.
Downsides in comparison to my mod:
- Overwrites some basegame stuff, which can impact compatibility with other mods. Assuming you're not using other mods that overwrite the same stuff, tho, this should be fine.
- Is a consistent automatic thing, not something you can change with religious reformation.
Big upside in comparison to my mod:
- A deeper and more immersive system of concubinage. Includes things like being able to go to war against someone if they turn a loved one into a concubine to get them back, and diplomatic offering of concubines to get truces, for example.
Dude I haven't updated this mod in like 2 years. It's outdated af. The fact that any of it is working at all is kinda incredible.
Check what the doctrines on your religion are / whether they say you can legitimize and de-legitimize children of concubines. If they say you can't, that's your issue, and you've gotta reform. If they say you can, then the delegitimize function is broken.
Is it OK?
I am taltosist (unreformed) in tribal era.
I'm probably never updating this mod, because I don't play CK3 anymore.
Read "The Jimothy Guarantee (copy my mods)" (a discussion attached to this mod) for details. In short anyone is free to update or fork this mod, or integrate it or things from it into any mod of their own, and of course using my mods as learning material for your own modding (though lot of it is likely outdated now).
The only thing I don't like is copying and pasting a whole mod without changing anything, especially if multiple people do it and so distract from cases where someone's actually made improvements, fixed broken things etc.
together with a mod that allows raiding as feudal lord under some circumstances (eg warlike culture) this si what makes northern lords as well as indis-playthroughs so much more enjoyable.
Harem Politics and this will have a teeny bit of a jarring problem working together, which is that promoted concubine's children won't auto-lose the disinheritment trait, so you'll need to manually un-disinherit those children, and children of wives demoted to concubines won't automatically become disinherited unless/until another sibling is born, so you'll need to manually disinherit those, too.
This isn't really something that can be fixed within this mod without making it require Harem Politics to function. It'd need to be an add-on mod for, or integrated into, Harem Politics. Some juicy info for any interested in making that at the top of the description, or not if you're reading this less than a few minutes after I've commented it.