全面战争:战锤3

全面战争:战锤3

64 个评价
Restricted AutoResolve 65/40
   
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campaign
标签: mod
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102.793 KB
2023 年 5 月 15 日 下午 1:12
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Restricted AutoResolve 65/40

在 Forlorn 的 1 个合集中
SFO: Enhanced
28 件物品
描述
My take on the original: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2791466903


This mod makes it so you only are required to fight battles against those who are within 25% of your army's power, which is the sweet spot between two evenly matched armies.

This mod allows you to fast forward the campaign to the hardest battles, perfect for large multiplayer games.
18 条留言
niardra 10 月 7 日 下午 7:14 
can you add the option to always allow auto resolve if it is a loss for player? Sometimes enemy AI vs player garrison is a close defeat according to autoresolve but is not winnable for player. So better to just accept the loss.
Griffox 9 月 22 日 下午 7:27 
My question is, if there is any modification when using automatic battle, will I have more casualties than in vanilla?
Forlorn  [作者] 4 月 15 日 上午 9:06 
Not all predicted defeats end that way with human control, this mod is meant for MP
♥ Sharpy > v < 4 月 12 日 下午 7:31 
Really like this mod, the only thing I find annoying is that I can't autoresolve defeats, particularly when defending walled settlement battles. It would just save having to load into the battle, clicking concede, then loading back out again. Probably not on your radar to change it but thought I should point it out to see if it was intentional or not.
Forlorn  [作者] 2 月 4 日 下午 10:12 
No idea
Diaz Ex Machina 2 月 4 日 下午 6:39 
Thanks, and if I could ask another question, is there some way to know at which percentages do each "term" trigger (like, when does the game say that a Decisive Victory with Low Losses trigger?)?
Forlorn  [作者] 2 月 4 日 下午 6:23 
Diaz: There are other Restricted Autoresolves on the workshop that are less restrictive than this one. You probably want the 80/20 one.
Diaz Ex Machina 2 月 4 日 下午 5:21 
Hi there, thank you for your work :WH3_skragHapp:

Question: would it be possible to make a mod that prevents AR only if the fight isn't either a Decisive Defeat with High Losses or a Decisive Victory with Low Losses?
Forlorn  [作者] 2024 年 1 月 28 日 下午 1:41 
Araldur: It will force more fights.
Araldur 2024 年 1 月 28 日 下午 12:48 
This you can used to choose if you want to fight or not the battle in multiplayer?