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I also realized you're the creator for the basic medicine mod, thanks for your work
Thanks for the pointers,
I adjusted the hitpoints, added the cloth requirement and updated the mod page description to give more info.
You'd still get high values with uranium and plasteel, but not as insane as before.
I'd also suggest adding 10 or 20 cloth requirement to the crafting, since it still has straps, the flak vest also has straps and takes 30 cloth.
Only metals can be used
It's unlocked once you've researched smithing
It's produced at the smithy
Also it's way too durable, the resistance as kinda fine, a legendary steel protects for 116% sharp, 58% blunt, 78% heat.
Meanwhile a legendary flak has 180% sharp, 65% blunt, 48% heat.
Here's the kicker though, a flakvest always has a max health of 200.
This mod's vest at steel has 580 health, with uranium 725 and with plasteel 810.
It will essentially never break during combat and it will take literal ages before it breaks from apparel degradation.
For reference, a recon armor has 280 health, a marine armor has 340 health...
- Removed protection from shoulders (since flak vest got its shoulder protection removed as well) and added neck protection.
- Increased stuff effect multiplier so you will benefit more from the materials you make the vest from. (Plate armor got buffed similarly. Flak vest still remain a much better overall choice.)
CE patch remains untested, but unless CE made some changes it should work.
Please report any issues you encounter