安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题














@MRDRK1 Not exactly. Some of the variables are outdated. It probably wouldn't crash the game but I doubt it would work as intended.
Thank you AlphaAsh for your modding work its very appreciated.
Recently though ive stumbled onto an issue and im curious as to how the mod checks for your "Homeworld".
None of my mods nor the load order should be messing with anything as when I select a precon civ this mod works fine. But the moment I tweak one the mod seems to not be able to detect the homeworld as such. Its not an origin issue as ive not been using anything that changes your start planet. This issue is relatively recent and I dont know what an official update could have changed as to create this problem.
Im not asking you to fix anything (like I said the mod works with the precons and i have had customs work before too) but I want to know what its checking for so I can tweak things myself. Clearly some check is getting skipped or otherwise failing when I tweak a precon civ.