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Base game was super limited, but it's arguably worse now unless you go all out on a crit build and you must be precise with that, as someone said on Paradox forums, there are only 4? tomes with Crit support and they're spread across different schools.
Yeah I completely forgot about Vision of Victory lol. But it's not really like Dark and their Weak or Reavers and their Marking, as multiple units have support for it in those cultures as well as a spell.
Alternatively, like I say, changing the innate Strengthened for Fortune on the units that have it could also work (though obviously strengthened is more barb thematic).
Barbarians do actually have a spell called Vision of Victory, which give friendly units in a 1-hex radius 3 Fortune, but I get what you mean by them not really having a way to give themselves critical chance.
Interesting, didn't realize that unlisted mods appeared in the launcher's mod browser!
Personally I think it's a bit junky when Barbarians have no innate kit to give themselves critical chance. (An alternate version that swaps in Fortune in lieu of their various ways to normally get Strengthened would work as well).
And before you ask, yes this is unlisted, but its accessible still via the mod browser in the game launcher.
So that is 7 range T1 archer, or 9 range zephyr archer's AoE skill shot. (high culture only)
My stack are made of x1 hero, x1 sunpriest either x3 T1 archer + x1 T1 shield or x4 T1 archer depends on if the hero in the stack able to do combat summon and with that setup I beat brutal difficulty.
I even got a video up at youtube on their performance.
What was the highest difficulty that you managed to clear with that tactic?
Oh yeah, you're right! I should be able to make a copy of Sneaky and rename it, but not sure if it'll be able to stack with the original racial trait.
And as for non-trait Dormant options, I was thinking that Skirmishers could have a chance to inflict Marked with their attacks (Marked by the Light?), while Shock could have a chance to inflict Burning with theirs (The Light! It burns!).
No worries at all haha, it was a fun discussion! Hope you got some good rest!
Isn't there a racial trait that increases flanking damage...Sneaky? But reusing it might feel wrong. I might think about non-trait dormant options later but its a morning already, time to sleep, lol.
After checking again, I noticed that both Ranged / Battle Mage actually have Dormant: Seeking Missiles, but maybe that could be split so that Ranged would have +20% accuracy, while Battle Mages would have +1 Range!
I'll have to look a bit more into modding flanking mechanics, but there currently does exist a trait called Pass Through which does exactly what you suggested! Though that may require dynamically adding a trait to a unit, but it does sound possible.