Battlezone 98 Redux

Battlezone 98 Redux

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Legacy of the Black Dogs: Campaign
   
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918.159 MB
2023 年 5 月 9 日 下午 7:10
2023 年 6 月 12 日 下午 6:47
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Legacy of the Black Dogs: Campaign

描述
Legacy of the Black Dogs

9 brand new, fully scripted missions set within a cohesive, original storyline following the Black Dog faction in the classic Battlezone universe.
The story begins on the Moon with a brutal ambush by the CCA, and extends all the way to just before the events of Battlezone II.
This campaign serves as an homage to the Black Dogs and the legacy of Battlezone itself.

Features

• 3 New Worlds
Callisto, Iapetus, and Pluto — plus one bonus map on Mars at night.

• Hidden Secrets
Some maps contain secrets, hidden areas, and easter eggs if you pay attention!

New Weapons
Most can be used by the player, but a few appear only on enemy units!

Plasma Stabber: Long-range, slow-firing stabber round.
Flak Cannon: A devastating shotgun-type weapon with high damage, high ammo cost, and short range.
Lightning Barrage: Turn toward the enemy and yell, “FRYYYYYY!”
Cluster Rocket: Unleash a swarm of tracking missiles for massive crowd control (and try not to blow up your own units).
Havoc Cannon: Spin, baby, spin!
Devastator Missile: Run.
• Includes several weapons from ScrapPool’s “Burns Rebellion” pack.
...and more!

New Player Pilot Weapons
Who says pilots have to be helpless?

• Shotgun
• Bazooka
• Jetpack
• Time Bomb (in one mission — because explosions are fun!)

New & Returning Units
I aimed to revive ideas that were cut from the original Battlezone expansion.
See the Thanks list for full model credits.

• Drone carriers that unleash automated combat drones (they don’t take offensive slots!)
• Triple-barrel NSDF Heavy Tank
• Retro-style Tank
• Strikers (both CCA and NSDF variants)
• Nightingale Mobile Repair Unit — uses custom ammo/repair droppers that create pod groups with cooldowns so it doesn’t waste its own drops
• New Fury Units
• CCA Heavy Tank
• Rocket Gun Tower
• Black Dog Heavy Turret
• Tartarus might actually do something now... if you find one
• ScrapPool’s Burns Rebellion units
And more!

Maps
7 out of 9 maps feature fully original terrain.
• The remaining two revisit iconic locations from the BZ1 and BZ2 campaigns!

Custom Soundtrack
A fully curated collection of unreleased BZ1/BZ2 music,
scripted dynamically to change during key gameplay events.

Mission Variety
Missions are designed to appeal to multiple playstyles:
• Play as a wingman in coordinated strikes
• Go solo as a sniper
• Defend against overwhelming waves
• Lead full-scale assaults
• Command allies in massive, cinematic battles

Story Integration
Deeply tied into the original NSDF/CCA campaigns and The Red Odyssey.
Battle the CCA and CRA, uncover new threats, and witness the pivotal events of the Fury infestation on Titan.

Voice Acting
Nearly every mission features voiceovers!
Original BZ voice lines were re-cut and enhanced — and when needed, new lines were recorded by friends and community members.

Huge thanks to Kingfurykiller and SexxyRexxy for voicing the majority of missions 2–8!

Credits & Acknowledgements
Many features in this campaign were only possible thanks to the incredible Battlezone modding community.
See the “Thanks” section for full credits of everyone involved.

Bug Reports
Please report any and all bugs — ideally with a video clip or a detailed description of when/where it happens and if it can be reproduced.
I’ll do my best to fix issues as soon as possible.

PSA
⚠️ If you use the Classic Models Mod, it breaks many custom units in this campaign.
You may want to deactivate it while playing.

Trailer
Hyperfighter created an amazing story trailer for this campaign!


End of Development Notice
Development for this mod is complete.
I do not plan to release further updates or new features.
I may provide critical bug fixes if major issues are reported, but otherwise, this mod should be considered in its final version.
Thank you for understanding — and for all your incredible support over the years!
28 条留言
Krile Sol 7 月 26 日 下午 6:08 
someone knows how to code really well and can save project blackdogs rise
GrizzlyOne95  [作者] 2024 年 1 月 21 日 下午 6:23 
Issue was caused by non-English localization. Unfortunately nothing I can do to fix that, solution was to set game language to English.
GrizzlyOne95  [作者] 2024 年 1 月 20 日 下午 4:31 
Id probably need full log files to find out more. I can't replicate and no one else has had this issue that I've heard of, so were looking at a hardware or software configuration on their machine most likely. Could be graphics settings, drivers, other mods, its hard to say.
Jack Schitt 2024 年 1 月 16 日 下午 3:51 
I'd appreciate you following up here, Grizzly. I'm subscribed to the comments here. I'm not on and will not go anywhere near Discord (security concerns, hate the disorganized clutter it is ). I'm very interested in the solution for this in case I or other people experience it.

At least post the fix here, please, after figuring out what's causing it if you're not able to update the mod with the correction.
GrizzlyOne95  [作者] 2024 年 1 月 16 日 上午 7:18 
Ok, that's odd. Do you own TRO DLC? I see you joined the discord - I'll follow up with you there.
HalconVengador 2024 年 1 月 15 日 下午 5:58 
Hi @GrizzlyOne95, thank you for your answer. Checking Ogre log file it´s quite large but I see an constant error that keeps repeating:

"20:45:49: Parsing script pc/materials/TestGround.material
20:45:49: Compiler error: reference to a non existing object in pc/materials/TestGround.material(7)

Mostly of these "Compiler error" refer to "somefile.material"
Also I see this error.
OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource bvrdev.dds in resource group Modable or any other group. in ResourceGroupManager::openResource at D:\code\ogre\OgreMain\src\OgreResourceGroupManager.cpp (line 757)

This hapens with an witth out forcing dx9.
GrizzlyOne95  [作者] 2024 年 1 月 15 日 上午 6:56 
Hm, that wouldn't affect the terrain, would be worth fixing though. Did you check the Ogre log file? That log has to do with rendering. You could try forcing dx9 using -renderer:dx9 on the launch parameters. If that doesn't work feel free to join our discord and I'll do some more in depth troubleshooting. I can't replicate it on my side.
https://discord.gg/battlezonestrategy
Jack Schitt 2024 年 1 月 15 日 上午 1:47 
".odf.odf'
Oops!
HalconVengador 2024 年 1 月 14 日 下午 8:23 
@GrizzlyOne95, I unsubbed from all workshop and mods, then I've tried loading mission 9. The sky is fixed but the terrain stills shows up as black. Checking BZLogger.txt the only related error is this

2024-01-14 23:17:36.071114 ERROR: ParticleSimulateClass "xsalvognd.odf.odf" does not exist
2024-01-14 23:17:36.071114 ERROR: ParticleSimulateClass "xsalvognd.odf.odf" does not exist
GrizzlyOne95  [作者] 2024 年 1 月 14 日 下午 6:49 
@HalconVengador I did a quick test by unsubbing from all workshop mods and clearing my addon, then loading mission 9 and I got a working ground and sky. https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3139825389
Can you check your bzlogger.txt or bzogrelogfile.log to see if you notice any errors about textures loading or such?