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And it just didn't end because there was one civilian left under my control and I had to wait another 30 minutes for chryssalid turns to resolve in running her across the map. She extracted while there were npcs left alive and the map continued into enemy turns.
I know its two years since last update by now but can a check be put in place for when everything is done?
I had to use EndBattle XcomWins 1...very immersion breaking.
I'm assuming this mission is a lot more manageable when more is unlocked, but oh lord.
I do like how the enemies follow The Lost rule though where if you kill something you refund your action.
Is there a way to reduce the regeneration on the Plague Nodes? I looked in the .ini files and couldn't find anything relating to it, though maybe I missed it.
Also, unsure if this is a bug or intentional, but the Culprit does not respect Shadow concealment on Reapers. Damn near almost lost my Reaper just by running past the Culprit, but I know for a fact that I didn't enter the shown detection radius.
And lastly, I'll also mention what a couple of others have: the resistance soldiers only seem to target the plague nodes. They will fire on those things even as the Chrysalids are litterally in their faces ripping them up.
Great variety and a lot of fun! Nice to have different missions that feel quite different!