Half-Life 2: VR Mod

Half-Life 2: VR Mod

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Black Mesa Source VR Glock (Pistol Viewmodel Replacement)
   
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48.633 MB
2023 年 5 月 5 日 下午 12:45
2023 年 5 月 5 日 下午 2:23
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Black Mesa Source VR Glock (Pistol Viewmodel Replacement)

描述
A model replacement for the USP-Match Pistol. Also includes sounds originally from Black Mesa: Source. Now includes the worldmodel!

Credits:

Crowbar Collective (Original sounds, models, and textures)

Hugo and xandycw (ArcVR Black Mesa Weapons Workshop Addon)

Spyder a.k.a BruceWillis235 (Textures and Animations Fixes, BMS Hand Models)

Linc (Glock Model Replacement) aka me lol
17 条留言
Reo 9 月 4 日 上午 4:35 
Great model, nice sound, feel nice to use. I personally don't mind the different hand models. But there still is no worldmodel, so every dropped pistol is just a p:steamsad:ink and black checkerboard wrapped around a glock model :steamsad:
𝓔𝓥𝓘𝓛 Scari 2024 年 7 月 25 日 上午 3:18 
it makes the metropolice officers with usps not damage you??
captainXcodfish 2024 年 3 月 26 日 上午 8:25 
when you can of course. please make a replacement for every gun.
like these:
grav-gun could be the Gluon-Gun
pulse rifle could be the Tau-Cannon/Gauss-Gun
bugbait could be the snarks (no idea if those are even in Black Mesa, i haven't made it that far yet.)
BigBoobs 2023 年 12 月 26 日 下午 5:47 
can you remove the black mesa hands please
Abnormal Forts 2023 年 8 月 28 日 下午 7:36 
doesnt work lol
fender🇺🇸 2023 年 7 月 18 日 上午 3:38 
it replaced all weapon sounds for guns with magazines
Toaste 2023 年 6 月 10 日 上午 3:45 
Left handed support?
Bill Cosbys Ovaries  [作者] 2023 年 5 月 26 日 下午 9:04 
Right now it replaces the base hands. That will be fixed in the future.
Dren 2023 年 5 月 25 日 上午 11:37 
so, uh, does this replace the base hands? or does it just replace them on the pistol?
Bill Cosbys Ovaries  [作者] 2023 年 5 月 24 日 上午 1:49 
I will fix the worldmodel missing textures in the near future.I can't do anything about the BMSVR hands right now since BruceWillis235 used his models as default. I'm working on other weapon models at the moment so time is less dedicated to this one, but I'll try to fix that issue when I can.