安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题










I don't think you can override individual tags that way for materials. You can ADD new tags with SELECT_PLANT but not override existing tags (or remove tags), as I understand it. Creatures have CV_REMOVE_TAG and CV_CONVERT_TAG to remove or modify existing tags, but those calls aren't available outside of CREATURE types. I think we're still stuck with CUT/REPLACE for materials, entities, etc for now.
If I'm misunderstanding would be nice to know that also!
[SELECT_PLANT:BIRCH]
[SELECT_MATERIAL:WOOD]
[STATE_COLOR:ALL_SOLID:CREAM]
and it will work and be compatible with other mods as long as this mod is loaded after them.
Advanced Agriculture and Pale Birch are compatible if Pale Birch is loaded after Advanced Agriculture. I've also updated Advanced Agriculture with a lighter birch color.